Multi Texture Paint Mode With Undo In Stencil Mapping

zeek34 in Materials and Shading


1 Saves the stroke coordinates

ALT + LEFT MOUSE BUTTON 

2 Applies the stroke coordinates on selected texture nodes

you can repeat this operation several times

ALT + MIDDLE MOUSEE BUTTON


You can use the stabilize stroke and the line or space stroke


Selected the slot (canvas) and the texture (brush) from texture node

ALT + LEFT MOUSE BUTTON TO TEXTURE NODE


Random angle and/or offsets

CTRL + SHIFT + R


Copy texture mask transformation to texture

ALT + CTRL + LEFT MOUSE BUTTON


Path of the new slot and/or texture EA

Select the color and size, then add or replace a slot

(you can save all slots with the Save All Images command)

Create a texture to use a color on the Mask slot and/or Normal slot while Erase Alpha Painting

Use the 'Save As Slot' path

Change the stroke thickness

(you can change the color in the preferences)

Select the material (Brush) that contains textures in the nodes and automatically create them

Number (based on number of textures) of undo operations

Undo : U 

Redo : SHIFT + U

BRUSH :

Connections are used to find the texture (Factor, Base Color etc.)

You can add 1 MixColor per connection, in this case
the slot connection must be the same as the texture (MixColor A or MixColor B)

No group

(if you import a texture with Node Wrangler or an Addon, check the color space)

SLOT :

To make selection easier, you can select them by color (SHIFT + G)

or place them in a group

You can copy the node's color to replace the group's color or for a new slot


$20

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 3 months ago
Blender Version 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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