MultiBake by S4C – One-Click Bake Multiple Materials to a Single Texture Atlas (Eevee & Cycles Compatible)

Shift4cube in Materials and Shading


⚙️ Key Features

🧩 Combine Objects
Join selected mesh objects into a single object — just like pressing Ctrl + J — while keeping all UVs and materials intact.

🎛️ Create Packed UV
Automatically creates a new UV map called “MultiBake”, selects all UV islands, and packs them neatly into one UV space — ready for baking.
(And if you prefer, you can manually adjust UV islands afterward for perfect placement.)

🎨 Select Bake Maps
Choose exactly which maps you want to bake:
✅ Diffuse (Color only, no light)
✅ Ambient Occlusion (AO)
✅ Normal
✅ Roughness
✅ Glossy
✅ Emission
✅ Transmission
✅ UV Map

⚙️ Smart Settings

  • Texture Resolutions: 1024, 2048, 4096, or 8192 px

  • Adjustable margin between UV islands

  • Custom output folder

  • Optional Duplicate & Assign mode: automatically duplicates your baked object and builds a new Principled BSDF material with all baked maps connected.


🧱 Render Engine Compatibility

✅ Cycles (for Baking)
MultiBake automatically switches to the Cycles render engine when baking begins, sets your device to GPU (if available), and then switches back to Eevee when done.

✅ Eevee (for Viewing & Rendering)
All baked textures work perfectly in Eevee because they use Blender’s Principled BSDF shader.
You can bake in Cycles and still render or preview in Eevee seamlessly.

In short:

  • 🧠 Baking happens in Cycles (automatically)

  • 💡 Final materials work in Eevee and Cycles


💾 Output

After baking, all textures are saved as PNG files in your selected folder, e.g.:

MultiBake_DIFFUSE.png
MultiBake_NORMAL.png
MultiBake_AO.png
MultiBake_ROUGHNESS.png
MultiBake_GLOSSY.png
MultiBake_EMIT.png
MultiBake_TRANSMISSION.png
MultiBake_UV.png

The duplicated baked object gets a new material named:

_baked_mat

🧠 Perfect For

  • Game asset optimization and performance

  • Baking multi-material props or characters

  • Reducing draw calls for real-time engines

  • Exporting clean single-material models to Unity, Unreal, or Sketchfab


🚀 Quick Workflow

  1. Select objects → Combine Objects

  2. Click Create Packed UV

  3. Choose your bake maps

  4. Set resolution and output path

  5. Click Bake Selected Maps
    ✅ Done — everything baked and ready to render!


📦 What’s Included

  • multibake.zip (ready to install in Blender Preferences)

  • Video tutorial using the Blender Monkey (Suzanne) demo

  • Step-by-step quick-start guide


👨‍💻 Created by S4C

A lightweight, artist-friendly Blender addon designed to make material baking fast, simple, and reliable.


$2

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Details
Blender Extension Compatible Yes
Sales 40+
Published about 1 year ago
Blender Version 3.5 - 4.5
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit