Look Development
Frame & zoom on node locations categorized for you by frame group with descriptive naming conventions.
Active outline & Filter results
Highlight the node just like an active object, Filter by Frame name to tidy up the view
Shader & Geometry node compatible
Conveniently tucked away in the shader and geometry nodes workspace until you need it.
Light Compatible
Using a shader node group on our Light? Node Copilot will categorize that in the light properties for you.
World Environment
Sync to actively update side bar list as you add or removes nodes
Easy to use
Find you frame name or node and click the sight glass and then use the controls to do what you need.