Node Quick Spawn

HanaYou in Presets


NODE EDITOR ADD-ON

Save any node setup.
Spawn it instantly.

Turn any group of nodes into a preset. Hold its key, click the canvas, and the whole setup comes back with its values, links and layout. Shader Editor, Geometry Nodes and Compositor, Blender 4.3 to 5.2.

ex) N  +  click  ·  M  +  click  ·  Shift N  +  click

A single key is enough. Combinations work too.

Do you rebuild the same Noise → Color Ramp mask, the same scatter setup or the same glow chain in every file? Node Quick Spawn keeps those setups one key away, in every file, without opening a single menu.

How it works

Select → Save → Spawn

1

Select

Box-select the nodes you build again and again.

2

Save

Create Preset, name it and record any key.

3

Spawn

Hold the key and click. Release without clicking and the key does its usual job.

Insert into links

Click a link to drop a preset in

Hold the preset key and click an existing link. The preset is connected in, nearby nodes make room, and one Undo reverts everything. Works with multi-input sockets such as Join Geometry.


Search

Find any preset by typing

F3 or the Add menu opens Quick Preset Search with your categories. Start typing to filter, press Enter, and the preset lands where your mouse was.


Drag and drop

Or drag it from the library

Hold a preset name in the sidebar and drag it onto the canvas. A hint shows what will happen before you drop.


Three editors

Shader, Geometry Nodes and Compositor

One workflow everywhere. Presets stay in the editor they were made for, so a Geometry Nodes preset never shows up in the Shader Editor.



Your keys, your values

Customize everything you saved

Record any key or combination for each preset. Open Values to change saved settings with the node's own controls, from menus and checkboxes to color ramps and curves, then Apply to Preset.

Shortcut conflicts are shown when you record a key, and you decide what happens.



 Library

 Organized, portable, safe

 Favorites, recent, categories, filters and manual order. The library is global, so presets work in every file. Node groups, materials and images used by a preset travel with it.

Also included

✓Single nodes or whole setups, with frames and node groups
✓Values, internal links and relative layout are kept
✓Import and export, checked for Python that would run by itself
✓16 Shader starter presets
✓Update a preset from a new selection in one click
✓English and Korean interface

Compatibility

Blender 4.3 to 5.2
Editors Shader Editor, Geometry Nodes, Compositor
Tested Windows with 4.3.2, 4.5.9 LTS and 5.2.2 LTS. macOS and Linux are expected to work but were not part of release testing.
Package Extension package (recommended) and regular add-on ZIP. Install one of them.

Good to know

  • Simulation and bake results, For Each zones and custom data from other add-ons are not saved. Simulation and Repeat zones must be saved with both their input and output nodes.
  • Movies, image sequences, external caches, volumes and other external files are not bundled with presets.
  • Full instructions are in the Documentation tab.

Licensed under GPL-3.0-or-later.


$17.99$13.49

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Details
Blender Extension Compatible Yes
Published about 14 hours ago
Blender Version 4.3 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL