Normal Magic 2.0
Can the results be baked?
Yes, the result is just geometry with custom normals. If you're baking within Blender you might need to collapse the modifiers first or instance the geometry.
Can this be exported to other applications / a game engine?
Yes, normalMagic only deals with normals and geometry it's all exportable to other applications. Editing the geometry in other apps might cause issues depending on how they handle custom normals.
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