Normal Magic 2.0
Changelog: https://spaghetmenot.github.io/normalmagic/latest/changelog/
- Fixed bevel weights getting broken on resulting mesh (tooling to control this coming in 2.1).
- Fixed incorrect normals when custom normals are stored as tangents.
Changelog: https://spaghetmenot.github.io/normalmagic/latest/changelog/#200
Changelog: https://spaghetmenot.github.io/normalmagic/latest/changelog/
- Fixed bevel weights getting broken on resulting mesh (tooling to control this coming in 2.1).
- Fixed incorrect normals when custom normals are stored as tangents.
Changelog: https://spaghetmenot.github.io/normalmagic/latest/changelog/
- Fixed bevel weights getting broken on resulting mesh (tooling to control this coming in 2.1).
- Fixed incorrect normals when custom normals are stored as tangents.
Changelog: https://spaghetmenot.github.io/normalmagic/latest/changelog/
- Fixed bevel weights getting broken on resulting mesh (tooling to control this coming in 2.1).
- Fixed incorrect normals when custom normals are stored as tangents.
Discover more products like this
3d_hard_surface nondestructive Bent Normal non-destructive modelling blend 3D model detailing advanced detailing normal custom-normals