OneClick Bake

one99addons in Rendering


Does it change or delete my original object?

No. With Make Baked Copy on, the original is only hidden (viewport and render) and a copy with the baked material is added to the OneClick Bake collection. Its original material is put back exactly as it was. The only thing added to it is a BakeUV map when it had no UVs or you chose Always Unwrap.

Can I use the textures in Unity, Unreal or Godot?

Yes. The maps are plain PNG files. The normal map is tangent space and uses Blender's bake swizzle, which is OpenGL style (+Y) by default. For DirectX style engines, flip the green channel or set the bake swizzle G to -Y before baking.

Do I need a GPU?

No. With Use GPU on it bakes on the GPU when one is enabled in Cycles preferences, otherwise it bakes on the CPU.

$1.99

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Details
Published 1 day ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL