OneClick Bake

one99addons in Rendering


OneClick Bake - Documentation

1. Install

  1. Download oneclick_bake_v1.0.0.zip. Do not unzip it.
  2. In Blender: Edit > Preferences > Add-ons, click the drop-down arrow at the top right and choose Install from Disk...
  3. Pick oneclick_bake_v1.0.0.zip and tick "OneClick Bake" in the list.
  4. If Auto-Save Preferences is off, click Save Preferences (bottom left).

2. Where to find it

  • 3D Viewport > Sidebar (press N) > Bake tab > OneClick Bake panel.

3. How to use it

  1. Save your .blend first. The PNGs go into a baked_textures folder next to it.
  2. Select the mesh objects you want to bake.
  3. Tick the maps you want (Base Color, Roughness and Normal are on by default) and pick a Size.
  4. Press Bake N Objects. Blender is busy until the bake is done.
  5. Click the folder button next to Folder to see your PNG files.
  6. With Make Baked Copy on, an _baked copy with the baked material is in the OneClick Bake collection and the original is hidden. Click the eye icon in the Outliner to bring the original back.
  7. High to Low: turn on High to Low, select the high poly object(s), then the low poly object last, and press Bake.
  8. 4. Settings

    • Maps: Base Color, Roughness, Metallic, Normal, Ambient Occlusion, Emission.
    • Size: 512, 1K (default), 2K or 4K, square.
    • UVs: Auto uses the object's UV map or makes one if it has none. Always Unwrap always makes a fresh BakeUV map (Smart UV Project). Use Existing bakes onto the active UV map as it is.
    • Margin: 0 to 64 px of color bleed around UV islands (default 16).
    • AO Samples: 1 to 4096 (default 64). Only used for the Ambient Occlusion map.
    • High to Low: bake the other selected objects onto the active one. Extrusion (default 0.05) and Max Distance (0 = no limit) control the rays.
    • Folder: where the PNGs are saved (default //baked_textures/).
    • Make Baked Copy: make the _baked copy and hide the original (on by default).
    • Use GPU: bake on the GPU when one is enabled in Cycles (on by default).
    • 5. Troubleshooting

      • The button says "Select objects to bake": select at least one mesh object.
      • "Tick at least one map to bake": turn on one of the map buttons.
      • "High to Low: select the high poly object(s), then the low poly one last": you need at least two meshes selected and the low poly must be the active (last clicked) one.
      • No PNG files appear: save the .blend first. Until then the textures are packed inside the file.
      • Seams show on the baked copy: raise Margin, or use Always Unwrap if the UVs overlap.
      • High to Low bake has holes or black areas: raise Extrusion, or set Max Distance.
      • Bake is slow: lower the Size, lower AO Samples, and check a GPU is enabled in Edit > Preferences > System > Cycles Render Devices (Use GPU only works then).
      • My object disappeared: it is hidden, not deleted. Click its eye icon in the Outliner.
      • Install error? Make sure you picked the .zip itself, not an unzipped folder, and that you are on Blender 5.2 or newer.

      6. Updating

      • Download the new zip from your Superhive library, uninstall the old version in Edit > Preferences > Add-ons, restart Blender, then install the new zip.

      7. Uninstall

      • Edit > Preferences > Add-ons, expand OneClick Bake and choose Uninstall. Textures, BakeUV maps and baked copies you already made stay in your files.

      Support

      • Have a question, a bug or an idea for a new feature? Mail me at [email protected]. Please include your Blender version and operating system.
$1.99

Have questions about this product?
Login to message

Details
Published 1 day ago
Blender Version 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL