OneMat
Convert multi-material assets into a single optimized material with an automated Unity ↔ Blender workflow.
Downloaded an asset pack only to discover every object uses multiple materials?
A single weapon might have separate materials for:
Scope
Magazine
Receiver
Silencer
Attachments
Now imagine that across an entire project:
Props
Crates
Environment assets
Modular building kits
Marketplace packs
More materials often mean more draw calls, more texture sets, and more asset management overhead.
OneMat automates the process of combining multiple materials into a single baked material.
Instead of manually exporting assets, creating UVs, building atlases, baking textures, rebuilding materials, and importing everything back into Unity, OneMat handles the workflow through a connected Unity ↔ Blender setup.
Features
Export selected Unity assets directly to Blender
Bake UV generation and packing
Texture atlas creation
Bake multiple texture maps
Automatic material creation
Push optimized assets back to Unity
Automatic scene replacement
Supported Maps
Base Color
Normal
Metallic
Roughness
Emission
Resolution Options
1024
2048
4096
8192
Perfect For
Game Developers
Technical Artists
Environment Artists
Mobile Games
VR Projects
Asset Optimization Passes
Reduce material count. Reduce draw calls. Reduce texture count. Reduce memory usage. Simplify your assets.
Need help or have questions? Contact us at: [email protected]m