Onemat — Reduce Draw Calls, Simplify Assets, Improve Performance

Brighter's Studio in Materials and Shading


OneMat

Convert multi-material assets into a single optimized material with an automated Unity ↔ Blender workflow.

Downloaded an asset pack only to discover every object uses multiple materials?

A single weapon might have separate materials for:

  • Scope

  • Magazine

  • Receiver

  • Silencer

  • Attachments

Now imagine that across an entire project:

  • Props

  • Crates

  • Environment assets

  • Modular building kits

  • Marketplace packs

More materials often mean more draw calls, more texture sets, and more asset management overhead.

OneMat automates the process of combining multiple materials into a single baked material.

Instead of manually exporting assets, creating UVs, building atlases, baking textures, rebuilding materials, and importing everything back into Unity, OneMat handles the workflow through a connected Unity ↔ Blender setup.

Features

  • Export selected Unity assets directly to Blender

  • Bake UV generation and packing

  • Texture atlas creation

  • Bake multiple texture maps

  • Automatic material creation

  • Push optimized assets back to Unity

  • Automatic scene replacement

Supported Maps

  • Base Color

  • Normal

  • Metallic

  • Roughness

  • Emission

Resolution Options

  • 1024

  • 2048

  • 4096

  • 8192

Perfect For

  • Game Developers

  • Technical Artists

  • Environment Artists

  • Mobile Games

  • VR Projects

  • Asset Optimization Passes

Reduce material count. Reduce draw calls. Reduce texture count. Reduce memory usage. Simplify your assets.

Need help or have questions? Contact us at: [email protected]m


  • $14.99
  • $29.99
$14.99

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Details
Published 3 months ago
Blender Version 4.0 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL