Oris – Physical Lens Camera for Cycles

Mulk in Rendering


Which render engine and GPU does Oris need?

Cycles in Blender 5.0 or newer. Oris uses the custom OSL camera that came in Blender 5.0, which renders on CPU and on NVIDIA GPUs with OptiX. Blender does not support OSL cameras on CUDA, HIP (AMD), Metal (Mac) or in Eevee.

Is it slow?

The camera itself is light: on CPU it adds roughly 10 seconds per megapixel at 128 samples on a 16-core machine. Dirt and rain send rays in new directions, so highlights through them need more samples, and the denoiser handles them well. Fast Preview turns the lens off while you work in the viewport.

Can I keep my camera animation?

Yes. Oris works on a normal Blender camera. Focus, focal length and f-stop can be keyframed, and camera shake sits on top without touching your keys.

Can I use my own lenses?

Yes. Import a lens prescription as text, CSV or a pbrt .dat table, the same format used in lens patents and books such as Modern Lens Design.

Do render farms need the add-on?

No. The compiled camera is saved in the .blend file.

Does Oris do anamorphic properly?

Yes. Anamorphic lenses are modelled as a spherical lens with a cylindrical front attachment, so the frame stays geometrically correct while the bokeh turns into tall ovals and the horizontal field widens.

$49

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Details
Blender Extension Compatible Yes
Published about 12 hours ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles
License GPL