Peter Gubin
over 5 years ago
I update the tool until the end of this week, thanks for feedback!
This item has an average rating of 4 from 6 ratings by the community.
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updated
Peter Gubin
over 5 years ago
I update the tool until the end of this week, thanks for feedback!
Works perfectly! Just what I was looking for, thanks a bunch!!! :)
Great tool which streamlines the process of porting baked simulations into a game enviroment.
I'm looking forward to the features purposed in 1.2 and then on.
The only issue I have faced with this plugin is the keying, the keying does not key the constrained location properly, although this can be bypassed by exporting to a FBX, importing, and then exporting to any alternative formats that are are exclusive to other engines.
For Peter, I would like to suggest (if possible) to a function which would merge the skin mesh, and make the rest pose the same as the origins of each object, rather than every bone being at the origin of the world.
Overall, great tool.
Peter Gubin
about 8 years ago
Thank you very much! I'm glad that it is useful not only for me but for several users at this point.
About your suggestion - sounds reasonable, I'll take a look at this possibility. Thank you!
This addon works beautifully for baking rigid body sims to armatures, however the cloth baking advertised in the description does not function in the newer versions, only working on the 2.79 build which makes it a hassle having to go back and relearn the older Blender version, especially since there are some other notable differences in the physics simulations between versions. The developer does not seem very proactive in maintaining the addon.
Until this is rectified I will leave my review as a 3 star, as the latest version is only half functional, but I do very much look forward to bumping this up to a 5 star.
Cant seem to find any info on cloth simulation bake, nor is it working for me in blender 2.8.
I can't seem to get it to work, I'm using 4.1
I'm using blender through wine, maybe the issue
when auto keyframing it gives me an error
I also can't actually understand how to use the tool, the video is out of date and isn't exactly easy to understand.
generation gameready unity animation Game baking 2.7 unity3d 40 game ready realtime simulations in blender physics animation tool bake Generator skinning tool Blender 4 procedural bones rigid body physics armature simulation Unreal Engine engine toolbox spring19 rigging Game Engine generate Unreal Engine 4 rigid body