Override Master
Override Master
Overview
Override Master is a Blender addon designed to extend and improve the limitations of Blender’s native material override system.
Blender’s built-in override feature applies a single material globally across the entire scene. While useful in certain workflows (e.g., clay renders), it lacks flexibility when working with complex scenes that require selective overrides.
Override Master solves this by allowing:
Per-collection material overrides
Object-level exemption from overrides
Render & Viewport visibility control
This provides a much more controlled and production-friendly workflow.
Features
1. Slot-Based Material Override
Assign different override materials to different collections
Each material slot can have its own list of collections
Ideal for scene organization and look development
2. Object Exemption System
Select any object and mark it as “Exempt.”
Exempted objects will keep their original materials
Useful for hero assets, characters, or specific props
3. Override Visibility (Global & per slot)
Each material slot includes a visibility toggle (screen icon) for both render & viewport
Allows you to temporarily disable the override for that collection
Non-destructive and instant
4. Real-time control
Update changes instantly using the real-time button
Use the "Apply overrides" button for complex scenes to avoid crashes
5. Engine Compatibility
Fully compatible with:
Eevee
Cycles
6. Blender Version Support
Supported version:
Blender 5.0 and above
Installation
Download the addon .zip file
Open Blender
Go to Edit → Preferences → Add-ons
Click Install
Select the .zip file
Enable Override Master
User Interface
Location: 3D Viewport → N Panel → Override Master
How to Use
Basic Workflow
Open the Override Master panel
Add a new material slot and choose a material
Add a target collection
Exempting an Object
Click the " + " button in the global exemption section to add a new object
Take the eyedropper and select any object you would like to exclude.
Use Cases
Clay renders with selective detail
Scene debugging (lighting, composition)
Look development workflows
Rendering passes for compositing
Highlighting specific assets in complex scenes
Notes
The addon is non-destructive
Original materials are preserved at all times
Overrides are applied dynamically
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