P2O Converter
Documentation & FAQ
π Installation
- Open Blender Blender
- Go to Edit β Preferences β Add-ons
- Click Install
- Select the P2O Converter ZIP file
- Enable the add-on checkbox
The add-on will appear in the Particles Properties Tab.
π Quick Start Guide
Step 1 β Select Particle Object
Select the object that contains your particle system.
Step 2 β Select Instance Object
Select the object used as the particle instance.
β οΈ Important:
The particle system object must remain the active object.
Step 3 β Configure Settings
Choose:
- Frame range
- Particle amount percentage
- Keyframing options
- Visibility behavior
- Collection name
Step 4 β Convert
Press:
Convert Particles to Objects
The add-on will automatically generate animated objects with keyframes.
βοΈ Settings Explained
Particle Amount
Controls how many particles will be converted.
Example:
- 100% = all particles
- 50% = half the particles
- 10% = lightweight preview
Useful for testing large simulations quickly.
Keyframe Location
Adds position keyframes for all generated objects.
Keyframe Rotation
Adds rotation animation matching particle movement.
Keyframe Scale
Adds scale animation from particle size.
Keyframe Visibility
Creates visibility keyframes using Blender visibility settings.
Use Scale for Visibility
Instead of hiding objects, scales them close to zero when particles die.
Benefits:
- Better compatibility with FBX exports
- Better compatibility with game engines
- Cleaner animation playback
Recommended for most workflows.
Make Single User
Creates unique object data before applying transforms.
Useful when:
- Using linked meshes
- Preparing assets for export
- Avoiding shared mesh issues
π¦ FBX Export Workflow
Recommended Export Process
- Convert particles
- Select generated objects
- Click Export FBX
- Use Blender FBX export settings
- Import into external software
Works well with:
- Unreal Engine
- Unity
- Autodesk Maya
- Houdini
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