Painterly Converter – Hand-Painted Look for Blender
Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.
No. The painterly materials are copies linked to the object only, and the shape and outline come from one modifier. Revert restores everything. Only Make Permanent changes the mesh, and it asks first.
Yes. Every material on the object is converted, and UV-mapped image textures are smeared into dabs of paint that keep their colors. Materials without a Principled BSDF are converted too.
They stay see-through. Glass keeps its own roughness, IOR and tint, and the paint bends the refraction instead of frosting it. Alpha cut-outs and transparent mixes keep their holes. Pick Keep, Painted Wash, Cutout or Solid Paint in the Transparency section. Works in Cycles and EEVEE.
Make Permanent applies the wobble and outline to the mesh. The paint itself is a shader, so bake it to textures with Blender's baking tools if your engine needs plain image textures.
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