Painterly Converter – Hand-Painted Look for Blender

ZEG in Materials and Shading


Which Blender versions are supported?

Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.

Does it change my original model or materials?

No. The painterly materials are copies linked to the object only, and the shape and outline come from one modifier. Revert restores everything. Only Make Permanent changes the mesh, and it asks first.

Does it work with image textures and many materials?

Yes. Every material on the object is converted, and UV-mapped image textures are smeared into dabs of paint that keep their colors. Materials without a Principled BSDF are converted too.

What happens to glass and transparent materials?

They stay see-through. Glass keeps its own roughness, IOR and tint, and the paint bends the refraction instead of frosting it. Alpha cut-outs and transparent mixes keep their holes. Pick Keep, Painted Wash, Cutout or Solid Paint in the Transparency section. Works in Cycles and EEVEE.

Can I export the result to a game engine?

Make Permanent applies the wobble and outline to the mesh. The paint itself is a shader, so bake it to textures with Blender's baking tools if your engine needs plain image textures.

  • For one individual: personal and freelance projects.

    $12
  • For one person or small company using it in commercial client and product work.

    $24
  • For teams and studios: use by up to 100 artists in one organization.

    $120
$12

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Details
Blender Extension Compatible Yes
Published about 1 hour ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL