Palette_One

AmuroSakura in Interface


palette_one

A Blender 5.0 add-on that saves any selection of nodes as a named preset and places them in the node editor via the N-panel.


Features

  • Node Registration 
    Save any node selection as a named preset. Works in Shader, Geometry, Compositor, and Texture node editors.
  • Multi-Editor Support
    Full compatibility with Shader Editor, Geometry Nodes Editor, Compositor, and Texture Node Editor.
  • Modal Placement
    Click "Place Preset" and nodes follow your cursor. Left-click to confirm, right-click or Esc to cancel.
  • Tree-Type Labels
    Presets display (SHADER), (GEOMETRY), (COMPOSITOR), or (TEXTURE) so you always know their origin.
  • Socket Value Preservation
    Default values on all input sockets are saved and restored on placement.
  • Per-File Storage
    Presets are stored inside the .blend file. No external files required.

How to Use

Register a Preset

  1. Open a Node Editor (Shader, Geometry, etc.)
  2. Select the nodes you want to save .
  3. Press N and go to the palette_one tab.
  4. Click Register Selected Nodes.
  5. Enter a name and confirm.

Place a Preset

  1. Select a preset from the list.
  2. Click Place Preset 
  3. Move the cursor over the node editor — nodes follow.
  4. Left-click to confirm placement.
  5. Right-click or Esc to cancel.

Compatibility

Blender Status  Notes 
5.0 Supported Primary target 
4.x Not Tested  Socket API differences may apply 

Notes

  • Per-file storage: Presets are saved within the .blend file. Opening a different file starts with a fresh preset list.
  • Node Groups: Placed as references. Internal node trees are not duplicated.
  • If you encounter any issues or have any feedback regarding the add-on, please contact [email protected].

Author: Amuro Sakura (編虚桜)
License: GPL-3.0-or-later
Version: 1.0.0  |  Blender: 5.0+


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Details
Blender Extension Compatible Yes
Published 6 months ago
Blender Version 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL