Male Paramedic Rigged Stylized Emt Character

Salman Animator in Humans


Files

File Type Rig Materials Notes
Paramedic-3.blend Native ✔ rig, 551 bones ✔ Principled BSDF Save version unconfirmed
Paramedic-3.fbx Exchange ✔ Skinned ✔ Slots Y-up
Paramedic-3.glb glTF binary ✔ Skin, 551 joints ✔ Embedded Triangulated, 20,643 tris
Paramedic-3.obj / .mtl Static ✘ Reference only Y-up
Paramedic-3.stl Static ✘ ✘ See printing note
textures/ ZIP 8 × 2048² — Base Color + Normal ×4 sets JPG + PNG, OpenGL normals

Import Steps

  • Blender: Use File ▸ Open to open the .blend; the rig, materials, and textures are already linked. Alternatively, import FBX/glTF and re-link maps from textures/ if needed.
  • Unreal Engine: Import .fbx, enable Skeletal Mesh + Import Normals, and create a new skeleton on import. Retarget from your source rig using IK Rig / IK Retargeter. Set normal textures to TC_Normalmap and flip the green channel for OpenGL-to-DirectX workflow.
  • Unity: Import .fbx and use Rig ▸ Generic. Humanoid auto-mapping is unverified with the custom bone names. Set _Normal textures to Normal map and assign Base Color + Normal to a URP/HDRP Lit material.
  • Maya / 3ds Max / C4D: Import .fbx and re-assign the four texture sets to the material slots.
  • Godot / three.js / Web / AR: Use .glb directly; textures are embedded.

Scale & Orientation

  • 1 unit = 1 metre
  • Character height approximately 1.74 m
  • Blender is Z-up
  • FBX / OBJ / GLB are Y-up
  • Origin is between the feet at floor level
  • A-pose with arms approximately 40° from vertical

Rig Description

  • Armature named rig
  • 551 bones
  • Smooth-skinned to every mesh
  • Body and facial control rig
  • Facial controls include jaw, brow, eyelid, lip, cheek, and eye-aim controls
  • On-face circular gizmos are included
  • No baked animation
  • No shape keys
  • Eyes, teeth, and tongue are separate meshes parented to the rig
  • Rig system, IK/FK switching, and custom UI panel are currently unconfirmed

Texture / Map List

Material Base Color Normal
Uniform Paramedic-1.jpg Paramedic-1 normal.jpg
Skin doctor body.jpg doctor body male_Normal_OpenGL.png
Hair hair-1_Base_color.png hair-1_Normal_OpenGL.png
Boots shoes.jpg shoes-normal.jpg
  • All maps are 2048 × 2048
  • Normal maps use the OpenGL (+Y) convention
  • No Roughness, Metallic, AO, or Opacity maps are included
  • Eyes use shader values only

Known Issues / Limitations

  • Source .blend version is unconfirmed; the provided references show 5.1.1 in the header and 4.3.2 in UI screenshots.
  • Unity Humanoid auto-mapping is unverified against the custom skeleton.
  • .stl consists of separate, overlapping, non-manifold parts and is not print-ready as a single solid.
  • Remesh, boolean, or mesh-repair work may be required before printing.
  • Only one hair style (hair-1) is included.
  • Cap, hair, and gloves are not swappable variants.
  • No PBR Roughness, Metallic, or AO maps are included.
  • No UV-layout sheet is included.
  • .obj and .stl contain no rig.
  • .obj contains no embedded textures; re-link maps from textures/.
  • The 551-bone rig is a content-creation rig and may be heavy for real-time use until baked.
$4$2.80

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free