Stylized Paramedic 3D Model – Rigged EMT Character
Paramedic 3D Model a rigged, stylized ambulance paramedic / EMT character ready for animation, games, cinematics, archviz crowds, and medical-training visualisation.
The character is modelled in a clean A-pose at real-world scale and ships in common exchange formats for use in Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine, Unity, Godot, or browser viewers.
He wears a complete hi-visibility paramedic uniform consisting of a two-tone green-and-fluoro-yellow duty jacket with reflective bands, a chest crest and a large "Paramedic" wordmark with a medical cross across the back, green cargo trousers, chunky black work boots, dark tactical gloves, and a badged baseball cap. The look reads instantly as emergency medical services while remaining brand-neutral.
Feature Highlights
- Rigged: 551-bone control armature driving the body and detailed facial setup
- Facial controls for jaw, brows, lids, lips, and eye-targets
- Clean quad-dominant topology designed for subdivision and skin-friendly deformation
- Separate eyeballs, upper/lower teeth, and tongue for close-up facial work
- Approximately 20.6k triangles across 12 objects
- 2K PBR textures: 2048 × 2048 Base Color + OpenGL Normal maps
- Texture sets for uniform, skin, hair, and shoes
-
.blendwith native rig and materials -
.fbxwith skinned mesh and armature -
.glbwith embedded textures -
.obj/.mtland.stlfor geometry exchange and reference
Included Formats
| Format | Contains | Best For |
|---|---|---|
.blend |
Mesh, materials, rig armature |
Blender production |
.fbx |
Skinned mesh, armature, material slots | Maya / Max / Unreal / Unity |
.glb |
Triangulated mesh, embedded textures | Godot, three.js, web / AR |
.obj + .mtl
|
Static geometry + material references | Sculpt / render / retopo reference |
.stl |
Raw geometry | Mesh reference |
textures.zip |
8 × 2048² maps | Re-linking in any DCC |
Use Cases
- Third-person and VR games
- Emergency-response and first-aid training simulations
- Medical and hospital explainer animation
- Motion graphics and broadcast
- Architectural visualisation populated scenes
- Storyboards and previs
- Still renders
Engine & Import Notes
Blender: Open the .blend; rig, materials, and textures are already linked. FBX/glTF can also be imported and maps re-linked from the textures/ folder if needed.
Unreal Engine: Import the .fbx as a Skeletal Mesh and enable Import Normals. The skeleton is custom rather than the Unreal Mannequin, so plan to retarget or use the deform bones. Set normal textures to TC_Normalmap. The maps are OpenGL, so flip the green channel for DirectX / Unreal workflows.
Unity: Import the .fbx and use the Generic rig. Humanoid auto-mapping may not work with the custom bone names. Set _Normal textures to Normal map and assign Base Color + Normal to a URP/HDRP Lit material.
Maya / 3ds Max / Cinema 4D: Import the .fbx and re-assign the four texture sets to the material slots.
Godot / three.js / Web / AR: Use the .glb directly. Textures are embedded.
Scale & Orientation
- 1 unit = 1 metre
- Character height approximately 1.74 m
- Blender: Z-up
- FBX / OBJ / GLB: Y-up
- Origin is between the feet at floor level
- A-pose with arms approximately 40° from vertical
Honest Disclaimers
- This is a stylized artist model, not a 3D scan.
- It is not an anatomical or medical reference.
- Proportions are slightly heroic.
- The model is not affiliated with, endorsed by, or a reproduction of any real ambulance service, agency, or brand.
- The badges, "Paramedic" wordmark, and star-of-life-style crest are generic decorative elements.
- No animations are included; the model is supplied with a rig only.
- No blendshapes or shape keys are included; the face is bone-driven.
- PBR is limited to Base Color + Normal maps. No Roughness, Metallic, or AO maps are supplied.
- Source
.blendsave version is currently unconfirmed.

