Paramedic Rigged Stylized Male Emt Character

Salman Animator in Humans


Files

File What It Is
Paramedic-2.blend Native Blender scene — rig + materials
Paramedic-2 Bk .blend Backup / incremental .blend
Paramedic-2 Bk .fbx Mesh + skinned skeleton
Paramedic-2 Bk .glb glTF 2.0 binary, embedded 2K textures, 551-joint skin, no animation
Paramedic-2 Bk .obj + .mtl Static quad mesh + material definitions
Paramedic-2 Bk .stl Triangulated posed mesh for mockup / print testing
textures.zip 8 maps at 2048²

Import Steps

  • Blender: Open the .blend. Textures resolve from textures/. If missing, use File → External Data → Find Missing Files and select the unzipped textures/ folder.
  • 3ds Max: Import the FBX with Bones + Skin enabled and check automatic units.
  • Maya: Import the FBX and verify the rig in the Outliner. Reconnect Base Color and Normal maps if required.
  • Cinema 4D: Merge the FBX and check the scale factor.
  • Unity: Add the FBX/GLB to Assets. Set Rig → Animation Type to Humanoid or Generic, then assign Base Color and Normal maps.
  • Unreal Engine: Import FBX/GLB as a Skeletal Mesh and enable Import Normals. Build a material using Base Color + Normal.
  • glTF / Web: Load the .glb directly in three.js, Babylon, or Godot. Textures are embedded.

Scale & Orientation

  • Approximately 1.74 m tall
  • Blender native: Z-up
  • Origin is on the floor between the feet
  • Character faces −Y in Blender
  • OBJ exports Y-up
  • FBX/GLB unit scale should be confirmed on import

Rig Description

  • Full-body deform skeleton
  • Facial controls for brows, eyes, jaw, and mouth
  • Individually articulated finger bones
  • 551 joints in the GLB skin, including deform and control bones
  • Weight-painted skinning on body and garment meshes
  • 0 animations
  • No confirmed blendshapes in the glTF export
  • Rig system, deform-bone count, IK/FK details, and possible .blend shape keys should be verified against the source file

Texture / Map List

All maps are 2048 × 2048 and use the OpenGL normal-map convention.

Material Base Color Normal
Body doctor body.jpg doctor body male_Normal_OpenGL.png
Hair hair-1_Base_color.png hair-1_Normal_OpenGL.png
Uniform Paramedic-2.jpg Paramedic-2 normal.jpg
Boots shoes.jpg shoes-normal.jpg
Eyes Procedural No map

No Roughness, Metallic, AO, or ORM maps are included.

Known Issues / Notes

  • Two .blend files are included; master vs. backup should be verified.
  • No animations or LODs are included.
  • STL is posed and multi-shell and is not a verified print-ready file.
  • Cap emblem and badge artwork are decorative only.
  • The control rig may not fully round-trip through FBX/GLB; the deform skeleton does.
  • Exact poly, vertex, bone, and scale information should be verified against the downloaded files.
$4$2.80

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Details
Published about 2 months ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free