Stylized Paramedic 3D Model - Rigged Male EMT Character
Paramedic 3D model a rigged, stylized male emergency-medical character built for real-time engines, animation, previs, motion graphics, and archviz crowd work.
He wears a dark-green ambulance-service uniform consisting of a button-through shirt with chest pockets, epaulettes and a badge, cargo trousers, a black duty belt with a metal buckle, a peaked cap, and lace-up tactical boots. Yellow hi-vis bands wrap around the upper arms and lower legs.
The proportions are lightly stylized, with a clean and slightly heroic appearance rather than photorealism. This allows the character to work well alongside both cartoon and semi-realistic casts.
The mesh features quad-dominant, animation-friendly edge flow, with separate hair, eyes, teeth, and tongue, and modular garment shells for the cap, shirt, trousers, and belt. Supporting loops are concentrated around the shoulders, elbows, hips, knees, mouth, and eyes.
Rigging
The character ships with a full-body skeleton, facial rig, and individually articulated fingers.
The facial rig includes controls for:
- Brows
- Eyes
- Jaw
- Mouth
The glTF export contains 551 joints, including deform and control bones.
No animation is included. The character is supplied as a clean rig ready for your own keyframes, mocap retargeting, or control-rig workflow.
Feature Highlights
- Rigged stylized male paramedic / EMT / ambulance officer
- Clean quad-dominant topology
- Full-body and facial rig
- Individually articulated fingers
- 551 joints in the GLB skin
- 2048 × 2048 textures
- Base Color + OpenGL Normal maps
- Separate eyes, teeth, tongue, and hair
- Modular cap, shirt, trousers, and belt
- Approximately 1.74 m real-world scale
- Feet positioned on the ground plane
- Origin centered between the feet
-
.blend,.fbx,.glb,.obj/.mtl, and.stlformats - 14-shot render gallery with beauty, clay, wireframe, and rig views up to 4K
Included Formats
| Format | File | Best For |
|---|---|---|
| Blender |
Paramedic-2.blend + Bk backup |
Native rig, materials, full editing |
| FBX | Paramedic-2 Bk .fbx |
Maya, 3ds Max, Unity, Unreal, MotionBuilder |
| glTF 2.0 | Paramedic-2 Bk .glb |
Unreal, Godot, three.js, web / real-time |
| OBJ + MTL |
Paramedic-2 Bk .obj / .mtl
|
Static mesh, ZBrush, Substance, interchange |
| STL | Paramedic-2 Bk .stl |
Blockout, mockups, previs, 3D-print testing |
| Textures | textures.zip |
8 × 2K Base Color + Normal maps |
Use Cases
- Real-time and cinematic game characters
- NPC and crowd characters
- Hospital, disaster, city, and emergency-services scenes
- Medical training and safety visualization
- Explainer and motion-graphic content
- Storyboards and animatics
- VR / AR responder characters
- Stylized short films
Engine & Import Notes
Blender: Open the .blend for the intended rig and materials.
Unreal / Unity: Import the FBX or GLB. Rebuild materials using the Base Color and Normal maps. Enable Import Normals and set the normal maps correctly for the target pipeline. Flip the green channel for DirectX workflows.
Maya / 3ds Max / C4D: Import the FBX and check the unit scale. FBX commonly uses centimetres depending on the application.
Normal Maps: All supplied normal maps use the OpenGL convention.
Honest Disclaimers
- Not a 3D scan. Proportions are stylized and are not an anatomical or medical reference.
- Badges, epaulettes, cap emblem, and patches are generic decorative artwork.
- They do not represent any real ambulance service, government agency, brand, or uniform standard.
- The uniform insignia must not be used for identification or official purposes.
- Only Base Color and Normal maps are provided. No Roughness, Metallic, AO, or ORM maps are included.
- The rig is provided without animation.
- Control-rig behaviour is guaranteed only inside the
.blend; FBX/GLB carry the skinned skeleton. - The STL is a triangulated posed mesh with separate garment shells and is not a verified watertight print file.
- Poly counts, bone counts, scale, and other file-specific details should be verified against the downloaded files.

