Parent to Nearest Bone

Blender.Fun in Rigging


Introducing “Parent to Nearest Bone”—the must-have Blender add-on for anyone working with armatures! Save valuable time and eliminate tedious manual parenting: with just one click, your objects are automatically parented to the nearest bone. Perfect for character animation, game assets, and complex rigging projects. Developed by professionals for professionals, seamlessly integrated into your familiar Blender environment. Maximize your efficiency, minimize errors—experience how easy precise parenting can be! Get “Parent to Nearest Bone” now and bring your projects to the finish line faster.




New in version 0.6:

The add-on now also runs until Blender version 4.2.

For Blender versions >= 4.0 you have to use the ver8 file.

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New in version 0.4:

 -> you will now find the add-on in the armature properties, not in the scene properties as shown in the youtube video

You can now choose between "parent to"

- Bone

- Armature deform with automatic weights



The functionality of the "Check armature" add-on is now implemented in this add-on as well:


You cannot "check armature" if you choose "armature deform" as parent. The colors will be automatic resetted if you "assign objects" in that mode.

Also I implemented some "hints" to make it easier to use:



Here e.g. the collection field wasn't filled.


And here e.g. your collection seems to have illegal objects e.g. like lights (which cannot be used for armatures):


How you can use this with the "Quick add" - add-on:




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Add-on bone parent nearest rigging rig

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Details
Blender Extension Compatible Yes
Sales 60+
Rating
3 ratings
Dev Fund Contributor
Published almost 4 years ago
Blender Version 2.93 - 5.1
Extension Type Add-on
License GPL