A photorealistic Japanese drinks vending machine that you control from one panel. Add it, pick a color, age it, line up a row, or put one on every point of a mesh. It is a single Geometry Nodes modifier, so every setting stays live and can be animated.
What you can change
- Paint: any color, ten swatches, a random color per machine, a two-color gradient at any angle, or your own image (on the front, wrapped around the body, or on all sides).
- Array: a row of machines with count and gap.
- Base: on concrete blocks, or steel pads and bolts on the ground.
- Lights: display backlight and price digits, on or off, with brightness for night scenes.
- Weathering: one slider adds rain streaks and dust in the recesses, different on every machine, with scale and seed.
- Machines on Points: one machine on every vertex of a mesh or point cloud, or evenly along a curve.
Made for real scenes
- Converts cleanly: Apply the modifier or use Visual Geometry to Mesh and you get the mesh exactly as it looks, colors and weathering included.
- Light: all machines share two meshes, two materials and ten 2K textures. Switch on Instances and hundreds of machines cost about as much memory as one.
- No lock-in: a file keeps rendering without the add-on installed.
- Stickers, glass, steel and concrete keep their own look when you repaint.
Details
- Real size: 1.4 m wide, 0.84 m deep, 1.9 m tall. About 100,000 triangles per machine.
- PBR textures, 2K, packed in the add-on.
- Blender 4.5 LTS and 5.0. Cycles and EEVEE.
- Panel in the 3D View sidebar, tab Vending. Also in Add > Mesh.
- License: add-on code GPL 3.0 or later; 3D model, textures and node group under the Editorial license (LICENSE.txt in the zip).