Pigment Color Atlas Generator

3DGameObjects in Materials and Shading


Build Any Atlas Layout

Start with a blank atlas and shape it around your asset.

Divide your palette into as many sections as you need. Then divide any slot again, merge sections, split them back, or leave areas open for custom painting.

Your atlas doesn’t have to follow a fixed grid.

Custom Layouts · Nested Divisions · Merge & Split · Flexible Atlas Design


Everything Pigment Can Do

Atlas

Custom Layouts · Nested Divisions · Merge & Split · Flat Colors · Gradients · Exact HEX Colors



UV Tools

Slot Placement · Axis Fit · View Projection · Radial Projection · Path Projection · UV Flip



Color Workflow

Recent Colors · Blender Palettes · Palette Import · Image Color Extraction


External Editing

One-Click Export · Photoshop Support · Krita Support · One-Click Reimport


Flat Colors & Gradients. Together.

Not every part of your model needs the same kind of shading.

Use flat colors for clean surfaces and gradients where you need more depth. Mix both freely inside the same atlas and adjust each slot independently.

Choose your colors, set the gradient direction, and switch between smooth or stepped results.

One atlas. Different shading styles.

Flat Colors · Gradients · Multiple Directions · Smooth & Stepped


Let Pigment Handle the UVs

Stop spending time manually dragging UV islands into tiny color slots.

Select your faces, choose your target slot, and let Pigment place the UVs for you.

Use simple slot placement or more advanced projection tools depending on the result you need.

Spend less time managing UVs and more time working on the asset.

Slot Placement · Axis Fit · View Projection · Radial Projection · Path Projection


Need More Than Colors? Keep Painting.

Your workflow doesn’t have to stop inside Blender.

Send your atlas directly to Photoshop or Krita with one click. Add painted details, decals, logos, or anything else your texture needs.

When you’re done, bring it straight back into Blender with one click and continue working from where you left off.

Blender → Photoshop / Krita → Blender. Without breaking your workflow.

One-Click Export · External Editing · One-Click Reimport · Continue Instantly


Bring Your Colors Into Blender

Already have a palette? Use it.

Import color data from external palette files or extract colors directly from an image and turn them into usable swatches inside Blender.

Concept art, reference images, existing palettes — bring everything into the same workflow.

From reference to usable palette in seconds.

Palette Import · Image Color Extraction · Saved Colors · Recent Colors


Made for Stylized Game Art

Pigment is built around the way stylized and low-poly assets are actually textured.

Characters, props, weapons, environments, modular assets — keep multiple colors and gradients packed into a single compact texture.

Instead of creating and managing separate textures for every asset, build reusable atlases and keep your entire color workflow consistent.

Simple textures. Fast iteration. Clean assets.


One Small Texture. A Lot Less Work.

Build your atlas, create your colors, place your UVs, paint custom details, and keep refining — all through one workflow.

Use the final texture anywhere your asset goes.

Blender → Unity · Unreal Engine · Godot · Your Pipeline

One Addon · One Atlas · One Complete Color Workflow


Full Tutorial

  • One-person license for hobby and professional work.

    $14.99
  • The complete add-on with a business license for up to five members of one studio or production team.

    $29.99
$14.99

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal, Cycles, Eevee
License GPL