Pixelator Add-On

Blender Easy in Rendering


Pixelator Pro | Technical Documentation

1. Introduction

Pixelator Pro is a procedural geometry engine designed to convert 3D surfaces into stylized, pixel-perfect geometry. Unlike 2D post-processing shaders, Pixelator Pro generates real 3D instances, allowing for physically accurate lighting, shadows, and depth-of-field effects.


2. Workflow Overview

The add-on operates on a "Source-to-Canvas" logic:

  1. Source: Your original high-poly meshes.

  2. Collection: Upon initialization, sources are moved to a hidden collection (Pixel_Source_Data) to keep the scene clean.

  3. Canvas: A new mesh is created (Pixelator_Output) which hosts the Geometry Nodes engine and displays the final result.


3. Interface Breakdown

A. Resolution & Voxelization

  • Pixel Scale: Controls the size of the voxels. Smaller values = higher detail.

  • Voxel Density: Adjusts how tightly packed the voxels are within the volume.

  • Inflate Mesh: Expands or shrinks the source volume before voxelization—perfect for making "chunky" characters.

  • Remesh: Re-calculates the topology for a cleaner voxel distribution.

B. Mesh & Instancing

  • Custom Pixel Mesh: Pick any object from your scene to replace the standard cube.

  • Use Both: Mixes the default voxels with your custom mesh for varied textures.

  • Convert to Meshes: Instantiates geometry on faces rather than volume for a "hollow" pixel look.

C. Transform & Randomization

  • 90° Random Rotation: Snaps pixels to 90-degree increments—ideal for adding variety to tiles without breaking the grid.

  • Free Random: Adds organic jitter to rotation and scale to create a more "hand-made" feel.

D. Optimization (Performance)

  • Camera Culling: One of the most powerful features. It deletes all pixels outside the camera's field of view (FOV).

  • Distance Culling: Deletes pixels that are too far away from the camera.

  • Delete Internal Voxels: Automatically removes voxels that are completely hidden inside the model, significantly reducing polygon count and memory usage.


4. Advanced Tips

  • UV Mapping: Ensure your source mesh has clean UVs. Pixelator Pro samples the color data from the source UVs and applies them to each pixel instance.

  • Animation: The system is fully procedural. If you animate the source mesh (even with armatures), the pixels will update in real-time.

  • Baking: To export your pixel art to other software, simply apply the Pixelator modifier to convert the instances into a single static mesh.


5. Troubleshooting

  • Empty Result: Ensure your source object has a Mesh data type. Curves or Text must be converted to Mesh before using "Pixelate Selection."

  • Slow Performance: If the viewport lags, lower the Voxel Density or enable Camera Culling immediately.

  • Hidden Source: If you need to edit your original model, look for the Pixel_Source_Data collection in the Outliner and toggle the "Eye" icon.


$15

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Dev Fund Contributor
Published 6 months ago
Blender Version 5.0 - 5.1
Extension Type N/A
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray
License Mit
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