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Plumage makes real feathers in one click: flight feathers, tail feathers, soft body feathers, fluffy down, ostrich plumes, marabou, peacock eyes, swords and rooster hackles. Every feather is painted by the addon itself at the resolution you choose, with real species patterns, a fine barb texture, a normal map and true iridescence, so it looks right up close in Cycles and EEVEE.
Feathers are not only single props. The same sidebar builds whole bird wings with coverts, secondaries and slotted primaries, turkey tail fans, peacock trains, hand fans on bamboo or walnut sticks, dream catchers with beads, quill pens with an inkwell, vase bouquets and scattered feathers on the ground.

One click, a new feather
Random always picks a real feather type with a real species colouring: eagle, jay, pheasant, peacock, owl and more.

12 real patterns
One feather morphing through barred, spotted, chevron, mottled, vermiculated, scallop, patch and dip dyed.

Wings, fans and dream catchers
The same feathers arranged into bird wings, tail fans, peacock trains, hand fans, quill pens and bouquets.

Fresh or worn
Splits, a frayed edge, wear and stripped barbs are plain sliders in the sidebar, for perfect or well-used feathers.
What you get
- 63 ready-made designs: eagle, owl, crow, goose, swan, turkey, pheasant, guinea fowl, jay, mallard, macaw, peacock, flicker, dyed and craft feathers, wings, fans, dream catchers and bouquets
- 12 feather types and 12 real patterns: barred, spotted, chevron, mottled, vermiculated, streak, scallop, two tone, patch, dip dyed, rainbow and solid
- Picture pickers in the sidebar and a Random button that always gives a believable feather
- Splits, frayed edges, wear and stripped barbs for used or old feathers
- Three geometry modes: a light alpha card for games (about 600 triangles), card plus a 3D shaft and quill, or full 3D barbs for close-ups
- Save Textures writes the colour with alpha, normal and roughness maps as PNG files for Unity, Unreal and Godot
- Every copy is independent: Shift+D a feather and change it without touching the original
Requires Blender 4.2 or newer. Tested on Blender 4.2, 4.5 and 5.2 LTS.