PowerPin
How To
Installation:
In Blender go to Edit > Preferences > Add-ons
Click Install, then choose the wk_powerpin_2.0.0.zip file
Enable wk_PowerPin in the list
Access it from the Sidebar (N) > WK Tools

Typical Workflow
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Select your Reference (armature) and Targets (feet).
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Pick Axis, set Ground Value (
0.0for most rigs), adjust Tolerance if needed. -
Define Frame Range and Bake Step.
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If you see pops at contact boundaries, set Trim Contact Range (e.g., Start=1, End=1).
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Click Bake. Base action is pushed to NLA if needed; a Combine overlay is created and pinned per contact.
Parameters in UI
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Reference
The object that defines the local space and up axis (typically the armature). Contact segments are measured in this space. -
Axis
Local up-axis used for contact detection (e.g., Z). -
Ground Value
Local value that counts as “on the ground”. Default 0.0. -
Tolerance
Allowed deviation from Ground Value for detection. Default 0.001.
Increase value if keys are not precisely on a flat curve. -
Targets
One or more bones/objects to pin (e.g., foot.L, foot.R). Each target is processed independently. -
Frame Range
Start/End frames to bake. -
Bake Step
Key spacing inside detected contact segments (detection itself still scans per frame). Default = 1. -
Trim Contact Range
Shorten pinned segments to soften transitions if the source walk has keys right at the boundary or slides on entry/exit.-
Start: drop N frames at the beginning of each contact segment.
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End: drop N frames at the end of each contact segment.
Note: trimming may slightly increase sliding within the trimmed tails/heads but reduces visible pops.
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Mode
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Bake New Action (Non-Destructive): Creates a new overlay action (Combine, Extrapolation Nothing). Base stays untouched in NLA.
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Bake Override (Destructive): Writes keys directly to the target (use when you need final, baked data).
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