Prisma RenderPass

Darwin Nisttahuz in Rendering


I'm getting an error after updating Blender. What should I do?
Uninstall the current version of PRISMA completely, restart Blender, then install the latest version fresh. Never install over an existing version without removing the old one first.
Does PRISMA require any other add-ons to work?
No dependencies. It's a standalone add-on that uses only Blender's built-in Python API.
The render completed but my files aren't in the right folders. What happened?

The most likely cause is that the compositor was not fully set up before rendering. Make sure you run Split (or Join, depending on your workflow) and select a root directory before hitting render. If you opened a saved project, check that the root directory shown in the "Root directory info" section is correct — if it's empty, run "Change Output Directory" to repoint it.

Does Create Multi-Layer EXR works if I've already run Create Output Node per Pass on the same project?

Yes, because PRISMA is non-destructive, your Create Output Node per Pass button setup is preserved in its own node group. Running Create Multi-Layer EXR creates a separate node group for the multilayer EXR output alongside it, nothing is overwritten. You can render both setups from the same compositor tree.

What does "Add Prefix" do exactly?
It prepends a custom label to every pass file name simultaneously. For example, entering Car will rename Beauty.exr to Car_Beauty.exr, Alpha.exr to Car_Alpha.exr, and so on across all nodes. Running it again with a different prefix replaces the old one. Leaving the field empty removes any existing prefix.
I moved my project to a different drive. Do I have to recreate everything?
No. Click "Change Output Directory," pick the new root folder, and all File Output node paths update at once. Nothing else changes.
Does PRISMA support multiple Render Layers / View Layers?
Currently PRISMA works with one Render Layers node per compositor tree. For scenes with multiple View Layers you can run PRISMA once per layer — each run can target a separate node group.
What happens to my output files when I render an animation?
Each pass is saved to its own subfolder inside your root directory — /Beauty/, /Alpha/, /Z/, etc. Files are named after the pass and frame number. Temporary files Blender writes to its default output folder are cleaned up automatically after rendering.
What does Create Multi-Layer EXR button exactly? What software can read it?

Create Multi-Layer EXR builds a compositor node setup that routes all your enabled render passes into a single multilayer EXR File Output node. The resulting file contains every pass as a named layer inside one EXR, the standard format used across professional VFX pipelines.

Can I use both Create Output Node per Pass and Create Multi-Layer EXR on the same project?

Yes. They serve different stages of the same workflow. Use Create Output Node per Pass to render your passes into individual organized files, then use Create Multi-Layer EXR to set up a separate compositor output that combines them into a multilayer EXR for delivery. Both setups live in the same PRISMA panel and can coexist in the same compositor tree.

Can I use PRISMA from the Layout or Shading workspace without switching to the Compositor first?

Yes. The PRISMA panel is available in Properties → Render from any workspace. The Render Image and Render Animation buttons also work from anywhere, if the compositor hasn't been set up yet, PRISMA builds it automatically before rendering, using whichever workflow (Create Output Node per Pass or Create Multi-Layer EXR) you last configured.

What file formats does PRISMA support?

PRISMA defaults to OpenEXR Multilayer but you can change the format from the Node Format section in the panel. Any format Blender's File Output node supports  PNG, EXR, JPEG, TIFF, etc. Works with PRISMA. The format set on the top node is automatically synced to all other pass nodes.


When using Create Multi-Layer EXR, the output is always a multilayer EXR, this is the standard format for combining multiple passes into a single file compatible with Nuke, DaVinci Resolve, and other compositing pipelines.

I enabled a new pass after running PRISMA. Do I have to start over?
No. Just click "Update Output Nodes." It will detect the new pass, create its File Output node, wire it, and place it in the correct position. Existing nodes are untouched.
What's the difference between "Create Pass Output Nodes" and "Update Output Nodes"?
"Create" builds everything from scratch — it removes any existing File Output nodes and generates a clean new setup for all currently enabled passes. "Update" is non-destructive — it only adds nodes for passes that don't have one yet and removes nodes for passes that have been disabled, leaving everything else in place.
Will it overwrite my existing compositor setup?

No. If PRISMA detects that your compositor already has a Render Layers node and File Output nodes, it creates a separate Compositor Node Group and works inside that, your existing setup is left completely untouched.

What's the difference between Create Output Node per Pass and Create Multi-Layer EXR?

Create Output Node per Pass creates one dedicated File Output node per enabled render pass-named, wired, and folder-organized automatically. Use it when you want each pass saved to its own file for compositing flexibility.


Create Multi-Layer EXR builds the compositor node setup that combines all your passes into a single multilayer EXR output. Use it when your pipeline, client, or compositing software (Nuke, DaVinci Resolve, Fusion) expects one multilayer file instead of separate pass files.


Both operators are in the same PRISMA panel and each takes one click.

Does it work with both Cycles and EEVEE?
Yes. PRISMA reads whatever passes are enabled in your Render Layers node, regardless of the render engine. It works with Cycles, EEVEE, and EEVEE Next.
What Blender versions does PRISMA support?

PRISMA supports Blender 2.93 through 5.x. It automatically detects your version and adapts — the legacy compositor (2.93–4.x) and the new node-group-based compositor introduced in Blender 5.0 are both fully supported with no extra setup required.

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Details
Published 3 months ago
Blender Version 2.93 - 5.2
Extension Type N/A
Render Engine Used Blender-Internal, Cycles, Eevee
License GPL
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