Procedural 2D Particle Fluid Simulation

CG_Flow in Simulations & Effects


Procedural 2D Fluid Simulation

This simulation runs entirely in Blender Geo Nodes. You can customize the initial speed and color the particles using either a built-in noise textures or an image.
For optimal results, I suggest rendering in Cycles, as Eevee currently does not support rendering particles as spheres without manual instancing.

Geo Nodes Setup:

Shader for the particles:

You can use the built-in noise textures or an image file for point coloring.

This product is included in Pro Particles

$5

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Details
Sales 40+
Dev Fund Contributor
Published almost 3 years ago
Blender Version 3.6 - 5.0
License Royalty Free