Procedural Ancient Village Generator
FAQ
How do I export the generated village to Unreal Engine?
I recommend exporting all scattered objects as instances in a .gltf file.
Video Tutorial
Here is a full video demonstration of the export process:
Step-by-step:
Select your generated building.
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In the top menu go to:
Object → Apply → Make Instances Real
In the building Geometry Nodes modifier, disable the Instances option.
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Go to:
Object → Convert → Mesh
Select everything you want to export.
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Go to:
File → Export → glTF 2.0
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In the export settings:
Enable Selected Objects
Choose your export location
Click Export glTF 2.0
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In Unreal Engine:
Drag and drop the exported files into the Content Browser
After importing, drag the static meshes into your scene
Notes
Selecting a lower resolution texture size will make exporting faster.
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For large scenes, exporting and importing may take a few minutes depending on scene complexity.
In some cases, exporting buildings separately can improve export and import performance, especially for very large villages.
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