Procedural Rice & Salt Generator (Geometry Nodes)
This generator lets you scatter detailed rice grains and sea salt across any mesh. Because everything is generated procedurally, you can easily adjust density and scale. Unlike texture/shader-based solutions, every grain is real geometry, making the asset suitable for high-resolution close-up and macro renders where fine detail matters!
This asset was created in Blender 5.1.1 and includes:
The Rice + Salt generator (Geo Nodes Setup)
Rice Grain Shader + Salt Shader
3D Bowl Mesh
Background:
I love food and I love cooking. For some odd reason, I also love creating food inside Blender. There are already a lot of food assets out there, but I feel like most of them are shy...They aren't ready to be rendered up close. Because of that, I’m dedicating myself to creating a macro-ready, procedural (as much as possible) food library for all Blender users to enjoy.
If you have questions or problems, please contact me through superhive!