Procedural Pcb Generator
Can I export the generated PCB to game engines (Unreal/Unity)?
Yes, but you must Apply the Modifier first. To export, you need to convert the procedural geometry into a mesh.
Note: If you are using many instances, make sure to use a "Realize Instances" node before applying the modifier, or you might lose the components during export.
1. Is this compatible with Blender 4.x?
The product was developed and tested in Blender 3.6.23. While Geometry Nodes are generally forward-compatible, some nodes have changed in 4.0+. I recommend using the 3.6 LTS version for 100% stability. If you use it in 4.x, verify that the node behavior remains consistent.
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