Procedural World Generator
- Subdivision Level: Controls terrain resolution and surface detail.
- Height: Changes the overall terrain elevation.
- Noise Scale: Controls the size of the procedural terrain shapes.
- Noise Distortion: Adds more organic variation to the land shape.
- Noise Lacunarity: Changes the complexity of the procedural noise.
- Roughness: Controls how sharp or smooth the terrain variation looks.
- Scatter Amount: Controls the amount of scattered vegetation and detail objects.
- Instance Scale Minimum / Maximum: Controls the random size range of scattered instances.
- Material: Lets you assign the main terrain material.
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