Procedural Wound Generator

munbythestars in Organic


An advanced, 100% procedural shader system built to generate highly detailed injuries on any mesh. Driven entirely by custom masks, easily paint swelling, bruising, or deep-cut gore with total control.


Mask-Driven Workflow
  • Non-Destructive Localized Damage: Driven entirely by masks (vertex paint or custom textures) to place injuries anywhere on your mesh without altering base geometry.

  • Dual Target System: Uses separate mask channels to independently control lacerations and surrounding soft-tissue bruising.


Laceration & Bruising
  • Sculptable Wound Geometry: Complete control over the physical mesh displacement, with customizable cut depth, inflamed edge rim, flesh distortion and more. Carve every injury from fine slices to severe open gashes.
  • Bruise & Swelling Dynamics: Tint and darken bruised skin from fresh impacts to aging trauma, while dialing in localized surface swelling and smoother, lower-roughness highlights where the mask is strongest.


Disturbing Gore Shader
  • Dynamic Tissue & Shading Controls: Customize the raw fleshy interior and internal tissue distortion alongside full color-tinting, allowing quick swaps from fresh red tissue to putrid discolored tones.

  • Wetness & Liquid Specular: Fine-tune glossiness and liquid sheen to capture fresh, active hemorrhaging and moist tissue reflections.


Advanced Skin Shader
  • Versatile Foundation: Features procedural skin cell structures paired with full control over base skin color, surface roughness, subsurface scatter, anlemish tint and density.

  • Subcutaneous Veins Network: Adjust the influence, prominence, tint, and scale of veins running beneath the skin surface.


And more!
  • Dedicated edge contour overlay to clearly inspect mesh displacement.
  • Global panel for quick and general customization.



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Details
Published about 2 months ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles
License Royalty Free