Mask-based laceration and bruising with either vertex paint or a custom texture.
Comprehensive settings for the mask systems. For the laceration, it allows changing displacement scale, wound depth, edge rim, edge hardness, and more. For the bruising, it allows changing tint, detail scale, bump strength, and more.
Customizable skin shader, allowing to change scale, detail, pigment, and more. Sub-configuration for veins, allowing to change scale, tint, and more.
Customizable gore/flesh shader, allowing to change scale, tint, wetness, liquid coat, and more.