Prop Series: From Substance Painter to Blender Eevee
Chapters:
1 - Base Textures - import the model into Substance Painter, bake mesh maps and lay the foundations for further texturing by setting up base values of the material
2 - Procedural Details - using a variety of grunge and noise maps add a variation of details to the texture
3 - Unique Details - specific, unique details added with custom masks and alphas, considering the reference and manufacturing of the prop
4 - Base Render Setup - base scene setup in Blender Eevee to test the textures
5 - Handpainted Details - additional, hand painted details to add interest and style
6 - Final Blender Scene - creating final lighting, dust particles and composition the complete render
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