π₯ Watch the Proxify+ Add-on! π₯
Made for Animators, Project Assemblers, Generalists and Directors!
Productivity & Quality of Life β this is what makes Proxify+ a game changer! π
π© Why Does My Rig Lag?!
Complex topology, multiple modifiers, constraints, drivers, and hierarchical relationships create a performance bottleneck that even powerful computers can't handle smoothly.
π Performance Impact
Your desired 60, 30, or 24 FPS drops to less than 10 FPS
Working efficiency and joy? Gone. π
π€ What is a Proxy Rig?
"Proxy" = One entity acting on behalf of another
Your heavy, laggy rig gets a cloned version that's much lighter and responsive to work with.
β¨ You interact exactly the same way, while animation stays perfectly synced between both versions!
βοΈ Old Way vs New Way
Take a look at this really informative and insightful approach , that highlights the struggles of low efficiency rigs to know more how things were handled until yesterday...
Manual Optimization
- β° 40+ minutes per proxy
- π§ Requires expert knowledge
- π° Error-prone process
- π Repetitive workflow
3-Click Solution
- β‘ Seconds, not minutes
- π― One-click automation
- β Consistent results
- π Back to creating!
π§ How It Increases Efficiency
Intelligent Mapping & Analysis
Maps all related objects of your source rig, categorizes and processes them automatically
Parallel Version Generation
Creates a simplified construction requiring less computation while hiding originals from viewport
Automatic Sync & Link
Source armature automatically links to proxy - all work stays perfectly synced! π
ποΈ WYSIWYP
What-You-See-Is-What-You-Proxy!
The geometry is captured from what's currently being evaluated in the viewport, taking into account all active modifiers.
π‘ Example: Turn OFF Subdivision, Bevels, and Solidify modifiers before proxying for even lighter results!
π‘ Pro Tip: Batch toggle any modifers with Simplify+ Add-on:
π§ Two Powerful Algorithms
π» Decimate
Reduces geometry by removing vertices while preserving overall shape.
- β¨ Maintains visual appearance
- βοΈ Tweakable settings
- ποΈ Optional - can be skipped
- πββοΈ Lighter mesh output
βοΈ Split
Evaluates vertex groups, splits into chunks, and parents directly to bones.
- 𦴠Direct bone parenting
- π No Armature Deform modifier needed
- β‘ Zero geometry calculations
- π― Extreme efficiency
Loads of functionalities
Joined Siblings
Automatically joins sibling objects when possible, reducing proxy collection object count for even better performance.
Surface Deformed
Intelligently converts objects with Surface Deform modifiers to work in the Armature.
Fine Tuning
Custom Decimation settings per variant of relationship. Making it possible to really decide how and wich category should be simplified or even skipped as a whole.
And Convenience
Switch Visibility
One click go and back between the generated Proxy version to Source Objects and vice-versa.
Batch Generation
Make it possible to generated several proxy jobs in one go. So you can grab a coffee and come back when the hard computer work is done for you.
Export Ready
Generated objects are independent of the originals while the source rig is the same. Perfect for exporting to game engines and other platforms!
β οΈ Important Disclaimer
Every rig is unique and the techniques applied in your setup might not be handled by the add-on as expected yet.
If it fails, try experimenting with different settings and report issues so we can keep improving it to cover even more rig setup possibilities! π οΈ
β‘ Ready to Speed Up Your Workflow?
Join animators worldwide who've said goodbye to laggy rigs forever!
β One-time purchase β’ β Instant download
β Works with Blender 3.0+ β’ β Lifetime updates
π¬ Community & Docs
Join the Discord
Get help, share feedback, and connect with other users and the dev directly.
π¬ Join DiscordRead the Docs
Full documentation, tips, and troubleshooting for every feature and workflow.
π Open DocumentationΒ© 2024 Proxify+ Add-on β’ Made with β€οΈ for the Blender community