Puppet Studio (Beta)

Marcin Cieśla in Rigging


  • The troubleshooting tool in the Model menu now checks whether the Armature modifier is enabled.
  • Fixed a bug that occurred, if when exporting to Unreal Engine in Mannequin format, the object had no vertex groups assigned to the pelvis bones.
  • Fixed a bug that prevented exported characters from being used in the Unreal Engine retargeting tool for some skeletons.
  • Fixed a potential issue with the animation of the "spine_05" and "neck_02" bones when exported in Mannequin format.
  • Added format-accurate bone scaling support when exporting to Mannequin format.
  • Rigify converter now supports head limb with multiple neck bones.
  • Changed the numbering order of some twist bones when exporting to Mannequin format.
  • Fixed a bug where selecting a bone that was not part of a limb caused issues with bone highlighting and limb visualization systems.
  • Improved automatic wings limb positioning.
  • Small modifications to the visualize limb system.
  • Added support for tail limb when exporting using the Mannequin format.
  • Fixed an issue with animation export on the Godot Engine preset.
  • $21 $30
$21

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Details
Blender Extension Compatible Yes
Sales 1400+
Rating
9 ratings
Published 7 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL