Puppet Studio (Beta)
- The troubleshooting tool in the Model menu now checks whether the Armature modifier is enabled.
- Fixed a bug that occurred, if when exporting to Unreal Engine in Mannequin format, the object had no vertex groups assigned to the pelvis bones.
- Fixed a bug that prevented exported characters from being used in the Unreal Engine retargeting tool for some skeletons.
- Fixed a potential issue with the animation of the "spine_05" and "neck_02" bones when exported in Mannequin format.
- Added format-accurate bone scaling support when exporting to Mannequin format.
- Rigify converter now supports head limb with multiple neck bones.
- Changed the numbering order of some twist bones when exporting to Mannequin format.
- Fixed a bug where selecting a bone that was not part of a limb caused issues with bone highlighting and limb visualization systems.
- Improved automatic wings limb positioning.
- Small modifications to the visualize limb system.
- Added support for tail limb when exporting using the Mannequin format.
- Fixed an issue with animation export on the Godot Engine preset.
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