Quick Decimator + Optimizer 🚀
A complete, all-in-one Blender addon that handles poly reduction, mesh cleanup, and batch export to drastically speed up your game development, AR/VR, and WebGL asset pipeline.
⚡️ What It Does
This lightweight addon lets you instantly optimize selected mesh objects, running several critical export prep steps that typically require manual modifier setup and menu digging. Now with a live face counter, original mesh preservation, GLB export, and a custom export path picker — everything you need in one panel.
Core Functions:
- Dual Decimation: Choose between Collapse (Ratio Presets) for general reduction, or Planar (Angle Dissolve) for cleaning up flat, subdivided topology.
- Mesh Cleanup: Perform critical finalization steps in one click: Apply Transforms, Merge by Distance, Delete Loose Geometry, and Recalculate Normals.
- Batch Export: Export all selected objects as individual FBX or GLB files to any folder you choose.
🛠️ Features
- Live Face Counter: See your active object's exact polygon count in real-time, directly inside the panel — no guessing before or after optimization.
- Complete Poly Reduction: Collapse presets (AR/WebGL, Game Asset, Preview) and dedicated Planar (Dissolve) mode for flat surfaces.
- Preserve Original: Duplicate and hide the original mesh before decimating — your source geometry is always safely stored and recoverable.
- One-Click Finalization: Instant mesh cleanup — apply transforms, merge stray vertices, delete loose geometry, and fix normals in a single click.
- Batch FBX Export: Export multiple selected models as separate, clean FBX files for Unity, Unreal, and Godot.
- Batch GLB Export: Export as glTF 2.0 binary (.glb) for WebGL, Three.js, Sketchfab, and AR/VR platforms.
- Custom Export Folder: Set any output directory with Blender's native folder picker — no longer locked to the blend file's location.
- Open Export Folder: Instantly reveal your output folder in Finder, Explorer, or Nautilus without leaving Blender.
- Smart Workflow: Automatically removes/reapplies Decimate modifiers and reports exact face count reduction in the info bar.
- What's New Popup: A clean version changelog appears automatically on first launch after an update — dismiss it once and it never shows again.
- Sidebar Integration for immediate access. No scripting or modifier stacks needed.
🎮 Use Cases
- Preparing assets for Unity, Unreal, Godot, Sketchfab, or WebGL viewers.
- Creating clean, low-poly topology for baking high-res details.
- Rapidly optimizing heavy scenes and reducing draw calls.
- Exporting AR/VR-ready GLB files for mobile and WebXR platforms.
- Streamlining the final steps before any model export or upload — with originals always preserved.