Set your object's origin anywhere on its bounding box, in one click
Features:
QuickPivot makes adjust object origin easy in Blender. Drag position sliders or hit Bottom, Center or Top, preview the new pivot live, then Set Pivot. Your geometry never moves.
- Individual or Group: a pivot per object, or one shared pivot for the whole selection.
- Pivot to Floor: drop origins to Z = 0, ideal for asset libraries and game exports.
- Empties and rigs: center a parent empty on its children without moving them.
- Local or World bounds, modifiers included.
Works with almost all object types: meshes, curves, armatures, grease pencil and more
Requirements:
Blender 4.2+.