Quickpivot

shanef3d in Modeling


Set your object's origin anywhere on its bounding box, in one click

Features:

QuickPivot makes adjust object origin easy in Blender. Drag position sliders or hit Bottom, Center or Top, preview the new pivot live, then Set Pivot. Your geometry never moves.

  • Individual or Group: a pivot per object, or one shared pivot for the whole selection.
  • Pivot to Floor: drop origins to Z = 0, ideal for asset libraries and game exports.
  • Empties and rigs: center a parent empty on its children without moving them.
  • Local or World bounds, modifiers included.

Works with almost all object types: meshes, curves, armatures, grease pencil and more

Requirements:

Blender 4.2+.


$1

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Details
Blender Extension Compatible Yes
Published about 6 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL