RadCut – Cutaway & Cross-Section Renders

ArtTalentStudio in Modeling


BLENDER ADD-ON · RENDERING

Cut it open. Render it clean.

Select your model, click a shape, and RadCut slices it open with clean section caps (solid, hatched or cross-hatched) in Cycles and EEVEE. No booleans, nothing applied: switch it off and your model is back.

4 cut shapes9 stylesHatched capsGhost X-rayReveal & OrbitMesh check
The demo gearbox: a Corner cut slides in and shows the gears, shafts and bearings with red hatched caps
1.1 s
to cut all 58 parts of the demo gearbox, in one click
4 + 9
cut shapes and one-click styles
187 / 187
automated checks passed on Blender 4.2, 4.5 and 5.1 (188 / 188 on 5.2)
0
mesh edits: no booleans, no modifiers, Remove restores every material
01 · FOUR SHAPES

Plane, Box, Wedge, Corner.

Click a shape and the cutter is placed over your selection, opening towards your view, so the first click already shows the inside. Move, rotate or scale it like any object and the cut follows.

✓ Plane: the classic half-section. Flip swaps the side.
✓ Box: bite a window out of an assembly, or make a dollhouse view.
✓ Wedge: a 90° quarter, all the way through.
✓ Corner: the ¾ cutaway of engines, buildings and planets.
One bearing housing cut by a Plane, then a Box, a Wedge and a Corner, each sliding in
02 · STYLES

Nine looks, one click each.

Engineering Red, Blueprint, Per-Part Colours, Material Colour, Clean White, Architectural Poché, Anatomy, Hazard Stripes and Carbon. A style only sets the cap settings, so you can change any of them afterwards.

✓ Caps can be plain, hatched or cross-hatched.
✓ Soft shading looks the same in Cycles and EEVEE; Lit reacts to your lights; Flat is pure colour, like a drawing.
The same part shown with each of the nine styles in turn
03 · CAP COLOURS

One colour, the material's, or one per part.

Colour From switches between a custom colour, each material's own base colour, and a distinct colour per object for assemblies. Shuffle gives a new palette; parts you add later never recolour the ones you have.

The gearbox caps in red, then in the materials' colours, then one colour per part, shuffled twice
04 · HATCHING

Section lines you can tune.

Spacing, line width and angle are plain sliders; spacing is in scene units and starts at a size that suits your model. With Vary per Part neighbouring parts get different hatch directions, as in technical drawings (ISO 128), so touching sections never merge.

Plain, hatch and cross caps, then the hatch angle turning from 45 to 135 degrees and the spacing growing
05 · LOCKED TO THE CUT

Straight, even lines while it moves.

The pattern is worked out on the exact cut plane, so the lines stay straight and evenly spaced in perspective and while the cutter or the camera moves. No UVs needed.

A Corner cut turning around the part, its blueprint cross-hatching staying locked to the cut faces
06 · GHOST

Keep the silhouette.

Ghost shows the removed part as a faint X-ray shell, so the viewer still reads the whole object. You pick its colour and opacity.

✓ In EEVEE, 64 or more render samples give the smoothest ghost.
A flashlight cut lengthwise; the removed half stays as a faint blue shell, then Ghost off and on
07 · ANIMATE

Reveal, Orbit, Close: keyed for you.

Reveal sweeps the cut in from nothing to where you placed it, Close plays it backwards and Orbit Loop spins the cutter once around, as a seamless loop for turntables and GIFs. They only key the cutter, so your other animation stays.

✓ Ease In-Out, Ease In, Ease Out or Linear.
✓ Works with a cutter parented to a rig, or keyframe the cutter by hand like any object.
A planet: the Corner cut is revealed, orbits once around and closes again
08 · PRODUCT & FOOD

Every layer in its own colour.

With Material Colour each cap takes the colour of the material it cuts: sponge, jam and cream here all come from their own materials. A second cutter halves a strawberry on the table.

A layered cake: a Wedge cut slides in and shows the sponge, jam and cream layers
09 · ARCHVIZ

Dollhouse views of a whole building.

One Corner cutter opens the front and the roof, a second, horizontal Plane cuts the inner walls at the same height. The furniture stays whole, because RadCut only cuts the objects you give it.

A small house: the roof and the front walls are cut away and the two furnished rooms appear
10 · LAYER BY LAYER

One cutter per layer.

Each cutaway has its own shape, place and look, and every object follows one of them. Here the jacket, braid, foil and core of two cables each have their own Plane, stripped back in turn with Reveal.

✓ Several cutters per scene; collection instances and parented hierarchies are supported.
Two cables: the jacket, braid, foil and cores are stripped back one after the other
11 · CHARACTERS & TOYS

Open up a character.

A toy robot with a hollow head and body: the Corner cut shows the batteries, motor, gears and boards inside, with a colour per part, and Ghost keeps the removed quarter as a faint outline.

A toy robot: a Corner cut opens its head and body and shows the parts inside
12 · NON-DESTRUCTIVE

Switch it off and your model is back.

RadCut adds one small node group in front of each material's output. It doesn't use booleans, add modifiers or edit meshes, so switching the cutaway off shows your model exactly as before, and Remove restores every material and its settings.

✓ Shared materials stay shared: objects outside the cut are untouched.
✓ Render-farm safe: the file renders the same on a machine without RadCut (no Python at render time).
✓ Cycles (CPU and GPU) and EEVEE, plain shader nodes, no OSL.
A wipe across the gearbox seen from above: whole on one side, cut open on the other
13 · MESH CHECK

Open meshes found and fixed.

Caps need closed meshes. Check Meshes selects parts that are open or have flipped faces, as rendered (with modifiers). Fix Open gives open meshes a thin Solidify and fills the caps of bevelled curves; Fix Normals turns flipped faces round.

✓ Lift Touching Parts raises parts that sit exactly on another surface by about 0.1 mm, which would show speckles in Cycles.
A single-sided bowl and vase: their insides show as red caps; after Fix Open they have thin walls
WHO IT'S FOR

Made for anyone who shows what's inside

Product & industrial visualisation
Half-sections and ¾ cutaways of assemblies with clean caps, straight from your Cycles or EEVEE scene.
Technical & mechanical illustration
Hatched sections with per-part directions (ISO 128), section outlines and flat, drawing-like caps.
Science, medical & explainers
Planets, anatomy and layered materials in their own colours, revealed and orbited with one click.
Archviz & motion design
Dollhouse views of buildings, and cut animations that stay non-destructive.
14 · WORKFLOW

Select. Click a shape. Move the cutter.

1. Select the objects; children are included. 2. In the sidebar (N) ▸ RadCut, click Plane, Box, Wedge or Corner: the viewport switches to Material Preview so you see the cut. 3. Move, rotate and scale the red cutter, pick a style and render as usual. RadCut is also in the Object menu, the right-click menu and on Shift+Alt+X.

The real Blender UI: the part selected, a click on Corner in the RadCut tab, then the cutter moved
What RadCut doesn't do
  • Caps need closed (watertight) meshes. An open mesh shows the inside of its shell instead; Check Meshes and Fix Open help, but very broken models may need a little cleanup.
  • No section box that keeps only what's inside a box: a shader-only cut can't draw correct caps for that, so it isn't offered. Plane, Box, Wedge and Corner cover most shots.
  • Volume shaders and displacement aren't clipped, and glass or refraction looks unusual when cut.
  • Linked (library) objects and materials are skipped until you make them local.
  • With Material colours, 3D procedural textures look stretched on the cap; plain colours and image textures are fine.
  • The cap look isn't animatable: you animate the cutter. The cut shows in Material Preview and Rendered view, not in Solid view.
  • Render passes (AO, Normal …) on caps come from the hidden inside face, not from the flat cap.
What you get
  • radcut-1.0.0.zip: the add-on for Blender 4.2 LTS to 5.2 LTS, tested on 4.2, 4.5, 5.1 and 5.2. It is plain Python and shader nodes; nothing in it is Windows-only.
  • A PDF user guide (install, every setting, tips, limitations, troubleshooting) and two demo scenes: the gearbox assembly from these images and a part to try every style on.
  • The other scenes in these GIFs (cake, house, planet, flashlight, cables, robot) were made to show RadCut and aren't part of the download.
  • Free updates for every 1.x version. The add-on is GPL-3.0-or-later; your renders are yours, commercial use included.

Questions, or a model that won't cut cleanly? Message me here or at [email protected] with your Blender version and, if you can, a small .blend. I answer every message.
Blender is a trademark of the Blender Foundation. RadCut is not made, endorsed or supported by the Blender Foundation.


$13

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Extend this product’s Support Period +12 months: 25% of product price

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Details
Published 7 days ago
Blender Version 4.2 - 5.2
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL