Rainfall

SkdSam in Rendering


RainfallRealistic rain & puddles for Blender
Rainfall promotional artwork: a rainy street, wet glass and reflected light.

Build the atmosphere.
Make the shot.

A quiet courtyard. A storm-lit street. Droplets sliding down the glass. Turn a scene into a moment with rain, splashes, wet surfaces and rippling puddles, together in one Blender add-on.

Start with a weather preset. Choose the surfaces. Shape the atmosphere. No simulation baking required.

Discover what Rainfall can doSee what you get
4built-in weather presets
No bakeplay, scrub & refine
One ZIPlegacy + extension install
3.6–5.3Blender target range

See the rain. Find your controls.

Watch Rainfall running in Blender alongside its sidebar controls. Open the animation full-size for a closer look.

Animated Blender demonstration showing rain alongside the Rainfall sidebar controls.

Actual Blender screen recording. Rainfall rain and sidebar controls in motion. The animation loops automatically; open it separately to view at its native size.

Rain & wind

Rainfall promotional artwork: Wind-driven rain crossing an illuminated courtyard.

A drizzle changes the mood.
A storm changes the story.

Give an architectural render a rain-soaked finish or turn a cinematic shot into a wind-driven downpour. Start with the feeling you want, then dial in the rain to match.

Rain with direction

Adjust intensity, drop radius, streak length, exposure-based streaking, fall speed, speed variation and opacity. Add directional wind and turbulence, then choose a seed for a repeatable arrangement.

Scrub straight to the moment

Animation is driven by the timeline rather than a baked simulation. Play the scene or scrub frames while you find your composition.

Keep the rain where you need it

Set the rain area and height, show and frame its bounds, and move the emitter into place. Follow Camera tracks the active camera horizontally.

Rainfall rain setup panel with presets, rain properties and emitter bounds. Start with a preset, fine-tune the rain and define the rain area.

Actual Blender interface: presets, rain properties and emitter bounds. Open full-size to inspect the controls.

A budget for your viewport

Tune Max Drops and reduce Viewport Display for a lighter working view. Lower viewport density lets you reserve the full configured drop budget for rendering.

Collisions & splashes

Rainfall promotional artwork: Water crowns where rain hits wet stone steps.

Make the impact
part of the shot.

Rain belongs in the scene, from drops hitting a step to splashes on the ground. Choose which objects block the downpour and which receive wetness and puddles. Add a selection or a whole collection in one action.

Collisions & impact splashes

Drops raycast against blocking colliders and stop at the hit surface. Add splash crowns and control their size, lifetime and probability.

Control each surface

Toggle rain blocking, wetness and puddles separately. Use per-object wetness and puddle multipliers, and find registered objects with the collider search.

Lighter collision geometry

Create a decimated proxy for an active mesh when full-detail collision geometry is too expensive. Keep surface shading on the original and inspect the simplified proxy against your scene.

Rainfall scene interaction panel. Manage colliders, control impact splash size, duration and probability, and set surface wetness, darkening and roughness.

Actual Blender interface: collider management, splash controls and surface wetness.

Nighttime Rainfall demonstration scene with wet reflective surfaces.

A different lighting mood for reflective, rain-soaked surfaces. Blender demonstration render.

Glass & surface water

Rainfall promotional artwork: Beads, sliding droplets and rivulets on glass.

The close-up
makes it convincing.

Falling streaks set the scene. Water on the glass makes you feel it. Add clinging beads, sliding rivulets and damp reflections for shots that reward a closer look.

Droplets and rivulets on a window looking onto a rainy courtyard.

Surface droplets and rivulets on glass in an existing Rainfall demo. Blender demonstration render.

Window drops & rivulets

Animate sliding drops and clinging micro-beads on vertical surfaces and glass. Adjust pattern density, slide speed and lens bump strength.

A trace of condensation

Add subtle roughness on vertical glass, with clearer tracks along sliding drops and rivulets.

Wetness you can dial in

Balance wetness amount, darkening and wet roughness. Rainfall splices its surface treatment into supported Principled BSDF materials and provides material restoration tools.

Puddles & ripples

Rainfall promotional artwork: Ripple patterns catching cool and warm light in puddles.

Give the light
something to reflect.

Break up a pavement with puddles. Catch warm window light in the ripples. Use procedural patterns for a starting point or paint the mask to place water where your composition needs it.

Noise, paint, or both

Choose a procedural noise mask, a painted vertex-color mask, or their combined result. Paint white to add puddle areas; Painted mode gives you control without the noise contribution.

Shape the surface

Adjust coverage, pattern scale, edge softness, slope limit and depth tint. Choose world coordinates for continuity across objects or object coordinates for a pattern that moves with the object.

Ripples that catch the light

Tune ripple density, speed and strength inside puddle areas. Puddles and ripples are shader effects, so they add surface detail without a simulated water volume.

Rainfall surface water panel. Adjust droplet density, slide speed and lens bump; shape puddle coverage, scale and edges; tune ripple density, speed and strength.

Actual Blender interface: surface droplets, puddle masks and animated ripple controls.

Wetness, puddles and ripples are art-directed material effects. They do not accumulate from individual raindrop impacts or simulate flowing water.

Presets & creative control

Rainfall promotional artwork: Four illustrated weather moods: Drizzle, Light Rain, Heavy Rain and Storm.

Your next atmosphere
starts with a preset.

Skip the blank starting point. Choose Drizzle, Light Rain, Heavy Rain or Storm, click Apply, and make the result your own. Save a weather look you love for the next project.

DrizzleLight RainHeavy RainStorm

Save a look worth keeping

Save the supported weather and surface appearance settings as a named user preset. Reuse your own rain, wind, wetness and ripple combination alongside the built-in options.

A guide, right in reach

Use Open Instructions at the bottom of the Rain sidebar to open the bundled offline HTML guide. Search features, read every control and follow the painted-puddle workflow.

See it in action

Built in Blender.
Made for your next scene.

See Rainfall in motion: explore daytime and nighttime renders, a road rain comparison and a closer look at window droplets.

Rain streaks and reflective wet pavement beside a glass storefront.

Rainfall in a scene: falling streaks, surface water and wet reflections. Blender demonstration render.

Rainfall at night

Watch the nighttime Rainfall demonstration render.

Watch on YouTube

Road rain comparison

Compare the road scene in this Rainfall preview.

Watch on YouTube

Window droplets in motion

Watch the window demonstration render.

Watch on YouTube

Rainfall by day

Watch the daytime Rainfall demonstration render.

Watch on YouTube

Your first rainfall

From install
to first rainfall.

Rain setup, scene interaction and surface water live together in the Rain sidebar. Open the overview full-size to explore all three views.

Three actual Blender sidebar views showing Rainfall rain setup, scene interaction and surface water controls.

Actual Blender interface: three views of the Rainfall sidebar, from rain setup to surface water.

  1. Install & enable

    Install rainfall.zip using the legacy Add-ons installer or Blender’s extension Install from Disk workflow.

  2. Create the rain

    Open the 3D Viewport sidebar with N, choose the Rain tab and click Create Rain System.

  3. Choose your surfaces

    Select the ground, buildings or other surfaces and click Add Selected under Interactive Colliders.

  4. Set the mood

    Apply a preset, position the rain bounds and inspect the scene in Material Preview or Rendered shading. Play or scrub the timeline.

The complete toolkit

Inside the add-on.

  • Procedural rain emitter, raindrop and splash assets
  • Wind, bounds, camera-follow and viewport budget controls
  • Selected-object and collection-based collider management
  • Wetness, wall and window droplets, puddles and ripples
  • Four built-in weather presets and user preset saving
  • Bundled searchable offline guide, diagnostics and material restoration

One download. Your Blender workflow.

One installable ZIP supports the legacy Add-ons installation workflow in Blender 3.6–4.1 and extension installation from Blender 4.2 onward.

Blender 3.6–5.3

Target compatibility range. Appearance and performance depend on your scene, materials, render settings and hardware. Installation packaging alone does not establish runtime verification of every feature in every release.

Feature banners are AI-generated promotional illustrations. Images captioned “Blender demonstration render” show the existing demo scenes. Demonstration models and scenes are not an included asset library. Watch the four demonstration videos in the See it in action section.

Questions, answered

Before the first drop.

Do I need to bake a simulation?

No. Rainfall uses procedural, timeline-driven animation. You can play and scrub the timeline without a simulation bake.

Will rain interact with every object automatically?

Register the surfaces you want to use with Add Selected or Add Collection. Block Rain, Wetness and Puddles can then be controlled independently for each registered object.

Does it work with existing materials?

The standard surface treatment works with editable node-based materials containing Principled BSDF nodes. Read-only linked materials cannot be spliced; custom shaders without Principled BSDF do not receive the standard treatment.

Are the puddles a fluid simulation?

No. Wetness, puddles, glass drops and ripples are procedural material effects. They do not create a simulated water volume or physically accumulate from rain impacts.

Can I restore my materials?

Yes. Restore All Materials removes Rainfall’s material splices and restores recorded links and values. Removing the system also restores materials. These restoration operations apply across the file.

How do I keep a heavier scene responsive?

Reduce Viewport Display, lower Max Drops, or use simplified proxy colliders. The most useful budget depends on your scene and hardware.

Where do I find the instructions?

Click Open Instructions at the bottom of the Rain sidebar. The guide is bundled with the add-on and opens locally in your browser.

Make your next scene a rainy one

Your scene has a story.
Give it some weather.

Bring rain, splashes, wet glass and rippling puddles into your next Blender project. One connected toolkit, four weather starting points, and the control to make the result your own.

Get Rainfall and make the weather part of your creative toolkit.

See the complete toolkitExplore the features

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 1 hour ago
Blender Version 3.6 - 5.3
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL