Blender particle module
RealParticles
Blender particle system that behaves the way you expect, they can stick to objects, fall from objects, have initial states, follow curves, can spawn new particles using the reactor particles system, can self collide, can pile.
Purpose-built particle tools
Dedicated actions keep common particle effects close at hand, with controls shaped around practical scene iteration.
Particle Pile
Emit disk particles every frame with custom collisions so they can build into visible piles.
Reactor Particles
Emit particles from sources and spawn secondary reactor particles on impact.
Sticky Particles
Spawn scaffold-style sticky particles from the active emitter mesh.
Cluster Particles
Create breakable debug-point clusters from a mesh volume.
Follow Curve
Emit particles that follow selected curves while responding to scene forces.
Voronoi Collapse
Scatter Voronoi fracture seeds and collapse generated pieces with physics.
Signature systems

Reactor Particles
Impact-triggered spawning for cascading particle motion.

Sticky Particles
Emitter-based placement for attached particle structures.
Fast scene iteration
Select a source
Use an emitter mesh, selected curve, or scene object as the particle foundation.
Pick behavior
Switch between piles, sticky particles, reactors, curve followers, clusters, and collapse effects.
Tune in viewport
Adjust values where the result is visible and keep creative feedback immediate.