Realistic Rigged Hand

u2y_nodes in Humans


Ultra-Realistic Rigged 3D Hand

A production-ready, real-scale human hand featuring a clean animation rig and a fully parametric look. Customize every detail in real time: skin tone, procedural nails, procedural hair, and instantly toggle between a left or right hand with a single click.

  • Animation-Ready Topology: Clean, optimized quads engineered specifically for flawless mesh deformation at the joints.

    Key Features:

    • Geometry & Topology: Modeled to real-world scale (approx. 18.5 cm from wrist to middle fingertip). The base mesh consists of 6,813 all-quad vertices (derived from the MakeHuman CC0 base mesh, re-fitted), optimized for the Multires modifier (level 1 viewport, level 2 render).

    • High-Resolution Textures: Includes 4K maps (albedo, normal, roughness) with low-distortion UVs separated into two islands (dorsal and palmar).

    • Advanced Rig (68 Bones): A comprehensive skeletal system featuring per-phalanx FK controls with anatomical rotation limits, "master" controllers for full finger curls, and metacarpal controls for palm shaping. Includes global hand poses (Fist, Spread, Cup) combinable with FK, plus a 1-click Mirror toggle that mirrors the asset while preserving poses.

    • Fully Parametric Skin: Use the custom UI to fine-tune melanin levels, redness, custom fantasy tints, normal map detail (wrinkles and pores), vein visibility/bump, skin wetness, roughness, and subsurface scattering (translucency).

    • Procedural Nails (Geometry Nodes): Choose from 8 presets (Natural, Short, Square, Round, Oval, Almond, Stiletto, Coffin). Fully adjustable parameters for length, curl, thickness, natural details (lunula, ridges), and polish options (matte/gloss finishes, French manicure, and glitter).

    • Procedural Hair: Geometry Node-based hair curves that deform perfectly with the rig during animation without popping. Control hair density across specific regions (fingers, back, forearm), as well as length, styling (lift, lay, curl), and color.

    • Lightning-Fast Workflow: Seamlessly integrate the hand into any scene via the Asset Browser (drag-and-drop) or by Appending. All controls and parameters are centralized in a dedicated Hand panel in the 3D Viewport (N-panel).

    Requirements & Rendering:

    • Version: Requires Blender 5.2 or newer.

    • Engines: Natively optimized for Cycles (reference renderer) and fully supported in EEVEE with a matched hair shader.


$30$18

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Details
Dev Fund Contributor
Published about 18 hours ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Rigged, Normal-Mapped, Textured
License Creative Commons