An addon for realtime texel density display. Texel density colors change instantly as you work with UVs. Designed for big scenes, it works with millions of polygons without any lag. An internal tool from our studio, tested and forged in real work on AAA models.

The addon is texture set(material) based. Add a texture set, choose a material from the scene, set the resolution, and see the result in 3d viewport. Works with EEVEE Material Preview mode.

The addon has many settings. Set the display for flipped UVs, offset UVs, change the TD limits, and more. It is self-documented: every button has a tooltip.

Add a texture checker image or a pixel grid image to really see how the UVs will work.
Utility panel. Select objects with low texel density, for example. Works in edit mode. You can also get TD stats for selection.
TD is calculated with geometry nodes and shader nodes, so it is extremely fast. No Python overhead, no baking to vertex colors, no update button. Toggle the visualization and see the result.
It does not create extra materials or change material assignment. It adds its own nodes to the materials already there, and removes them when they are no longer needed.