Blender 4.2+ • Mesh cleanup • Native core
Strip the edge loops that don't shape your mesh.
Keep the silhouette, keep the quad flow, lose the weight.
What it does
Shape-aware scoringEach loop is scored by how much it bends, weighted by length. The flattest loops go first. | Even distributionTwo neighbouring loops are never removed together, so the remaining loops stay evenly spaced. |
Subsurf-safeOptionally keeps the support loops that hold edges crisp under Subdivision Surface. | Respects your dataSeams, creases, bevel weights and sharp edges are protected by default. |
Specs
| Blender | 4.2 and up |
| Platforms | Windows, Linux and macOS, native core included |
| Where | Edit Mode › Mesh › Clean Up, or the Delete menu (X) |
| Licence | GPL-3.0-or-later |
| Support | Discord — discord.gg/jfDPKf5ju2 |
Less loops. Same shape.
Select, run, drag the angle. Done.
Free updates • Blender 4.2+ • Windows, Linux, macOS • GPL-3.0-or-later
