Remove Loops
CHANGELOG • VERSION 0.2.2
What's new
01 Your UVs stay intact
UVs and mesh data are kept
UV maps, seams, sharp edges, creases, bevel weights, material slots, color attributes and custom attributes
now survive the cleanup.
Vertex groups and shape keys
Meshes that carry them are kept too. They go through a slower path, so expect a longer wait on heavy meshes.
02 Angle threshold, fixed
Loops that stayed now go
Gentle waves, cylinders and subdivided boxes kept loops that were well under Max angle.
They are now removed as expected.
Keep subsurf loops
Benefits from the same fix: support loops are kept, extra loops around them are removed.
03 Speed
Live tweaking stays instant
Dragging a value in the operator panel is as fast as before, and faster on cylinder-like shapes.
Update
Install the new remove_loops.zip over the old one and restart Blender.
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