Render Manager Addon Renderset
Changelog
- Added option to store Compositor node trees across render contexts in Blender 5.0+
- Added several Output Path Variables related to render resolution and Camera Render Region
- Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled)
- Improved Save & Pack functionality, simplified naming of packed IES textures
Fixes
- Datablocks stored in inactive render contexts won't be purged as orphan data
- Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts
- Fixed broken stored properties after reverting a blend file
- Fixed possible invalid Render Pass values in post-render actions
- Fixed Save & Pack crashes
Fixes
- All render passes are correctly exported when using Turbo Tools X
- Context rendering is canceled when using Turbo Tools X and it's operator fails
- Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...)
- Contexts created in 4.X are correctly migrated to Blender 5.0
- Added missing render passes (Position, Grease Pencil, Shadow Catcher)
- New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene
- Fixed a renderset UI error when an additional scene is created
Changelog
- Render Previews - render all contexts quickly in workbench, with smaller resolution or smaller sample count into a custom folder
- Custom File Output Nodes - renderset now supports any file output nodes in compositor and will output the files, including Multilayer EXR.
- Store camera render region toggle
- Store / remove property for all selected objects at once
- Batch rename contexts
- Color coding for contexts
- Restriction (object and collection visibility) toggles are updated for scene when changed in preferences
- IES textures support in save & pack
- Lock camera to view button in the Camera panel
- Datablocks names for properties are displayed in overrides
- Properties displayed in overrides are sorted and grouped by datablock names
- FFMpeg settings are stored by default
- Memory from persistent data is freed after rendering
- Search in context list now works
- Blender 4.4 and 4.5 support
Fixes
- Install renderset even if `aud` module is missing in 4.4
- UI reflects changing render_type in multiedit
- Fixed Post On Slack post render action
- Frame step set to 0 no longer breaks rendering
- renderset no longer breaks if Cycles is disabled
- renderset output files do not lose ACL and permissions
- Improved stability of the addon and rendering
- Fixed rendering large amounts of context, which could cause renderset stopping render
No notes for this version.
Changelog
- Added option to store Compositor node trees across render contexts in Blender 5.0+
- Added several Output Path Variables related to render resolution and Camera Render Region
- Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled)
- Improved Save & Pack functionality, simplified naming of packed IES textures
Fixes
- Datablocks stored in inactive render contexts won't be purged as orphan data
- Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts
- Fixed broken stored properties after reverting a blend file
- Fixed possible invalid Render Pass values in post-render actions
- Fixed Save & Pack crashes
Fixes
- All render passes are correctly exported when using Turbo Tools X
- Context rendering is canceled when using Turbo Tools X and it's operator fails
- Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...)
- Contexts created in 4.X are correctly migrated to Blender 5.0
- Added missing render passes (Position, Grease Pencil, Shadow Catcher)
- New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene
- Fixed a renderset UI error when an additional scene is created
Changelog
- Render Previews - render all contexts quickly in workbench, with smaller resolution or smaller sample count into a custom folder
- Custom File Output Nodes - renderset now supports any file output nodes in compositor and will output the files, including Multilayer EXR.
- Store camera render region toggle
- Store / remove property for all selected objects at once
- Batch rename contexts
- Color coding for contexts
- Restriction (object and collection visibility) toggles are updated for scene when changed in preferences
- IES textures support in save & pack
- Lock camera to view button in the Camera panel
- Datablocks names for properties are displayed in overrides
- Properties displayed in overrides are sorted and grouped by datablock names
- FFMpeg settings are stored by default
- Memory from persistent data is freed after rendering
- Search in context list now works
- Blender 4.4 and 4.5 support
Fixes
- Install renderset even if `aud` module is missing in 4.4
- UI reflects changing render_type in multiedit
- Fixed Post On Slack post render action
- Frame step set to 0 no longer breaks rendering
- renderset no longer breaks if Cycles is disabled
- renderset output files do not lose ACL and permissions
- Improved stability of the addon and rendering
- Fixed rendering large amounts of context, which could cause renderset stopping render
No notes for this version.
Changelog
- Added option to store Compositor node trees across render contexts in Blender 5.0+
- Added several Output Path Variables related to render resolution and Camera Render Region
- Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled)
- Improved Save & Pack functionality, simplified naming of packed IES textures
Fixes
- Datablocks stored in inactive render contexts won't be purged as orphan data
- Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts
- Fixed broken stored properties after reverting a blend file
- Fixed possible invalid Render Pass values in post-render actions
- Fixed Save & Pack crashes
Fixes
- All render passes are correctly exported when using Turbo Tools X
- Context rendering is canceled when using Turbo Tools X and it's operator fails
- Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...)
- Contexts created in 4.X are correctly migrated to Blender 5.0
- Added missing render passes (Position, Grease Pencil, Shadow Catcher)
- New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene
- Fixed a renderset UI error when an additional scene is created
Changelog
- Render Previews - render all contexts quickly in workbench, with smaller resolution or smaller sample count into a custom folder
- Custom File Output Nodes - renderset now supports any file output nodes in compositor and will output the files, including Multilayer EXR.
- Store camera render region toggle
- Store / remove property for all selected objects at once
- Batch rename contexts
- Color coding for contexts
- Restriction (object and collection visibility) toggles are updated for scene when changed in preferences
- IES textures support in save & pack
- Lock camera to view button in the Camera panel
- Datablocks names for properties are displayed in overrides
- Properties displayed in overrides are sorted and grouped by datablock names
- FFMpeg settings are stored by default
- Memory from persistent data is freed after rendering
- Search in context list now works
- Blender 4.4 and 4.5 support
Fixes
- Install renderset even if `aud` module is missing in 4.4
- UI reflects changing render_type in multiedit
- Fixed Post On Slack post render action
- Frame step set to 0 no longer breaks rendering
- renderset no longer breaks if Cycles is disabled
- renderset output files do not lose ACL and permissions
- Improved stability of the addon and rendering
- Fixed rendering large amounts of context, which could cause renderset stopping render
No notes for this version.
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