Render Manager Addon Renderset

polygoniq in Addons


Changelog

- Added option to store Compositor node trees across render contexts in Blender 5.0+
- Added several Output Path Variables related to render resolution and Camera Render Region
- Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled)
- Improved Save & Pack functionality, simplified naming of packed IES textures

Fixes

- Datablocks stored in inactive render contexts won't be purged as orphan data
- Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts
- Fixed broken stored properties after reverting a blend file
- Fixed possible invalid Render Pass values in post-render actions
- Fixed Save & Pack crashes

Fixes

  • All render passes are correctly exported when using Turbo Tools X
  • Context rendering is canceled when using Turbo Tools X and it's operator fails
  • Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...)
  • Contexts created in 4.X are correctly migrated to Blender 5.0
  • Added missing render passes (Position, Grease Pencil, Shadow Catcher)
  • New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene
  • Fixed a renderset UI error when an additional scene is created

Changelog

  • Render Previews - render all contexts quickly in workbench, with smaller resolution or smaller sample count into a custom folder
  • Custom File Output Nodes - renderset now supports any file output nodes in compositor and will output the files, including Multilayer EXR.
  • Store camera render region toggle
  • Store / remove property for all selected objects at once
  • Batch rename contexts
  • Color coding for contexts
  • Restriction (object and collection visibility) toggles are updated for scene when changed in preferences
  • IES textures support in save & pack
  • Lock camera to view button in the Camera panel
  • Datablocks names for properties are displayed in overrides
  • Properties displayed in overrides are sorted and grouped by datablock names
  • FFMpeg settings are stored by default
  • Memory from persistent data is freed after rendering
  • Search in context list now works
  • Blender 4.4 and 4.5 support

Fixes

  • Install renderset even if `aud` module is missing in 4.4
  • UI reflects changing render_type in multiedit
  • Fixed Post On Slack post render action
  • Frame step set to 0 no longer breaks rendering
  • renderset no longer breaks if Cycles is disabled
  • renderset output files do not lose ACL and permissions
  • Improved stability of the addon and rendering
  • Fixed rendering large amounts of context, which could cause renderset stopping render

No notes for this version.

New features - Store anything: You can now tell renderset to store almost any property in blender, including custom properties. - Custom filenames: Use any filenames you want for all outputs! - Multi-edit: Edit any number of renderset contexts simultaneously. Review the changes before applying. - Post render action overrides: Use global post render actions or override them on a per context basis. - File paths, file names and post render actions are stored per scene, you can transfer them with the .blend file. - Remember any combination of restriction toggles on collections and/or objects Blender 4.2 compatibility - Addon works in 4.2 - Available as an extension - We respect the new Allow Online Access property Fixes and other changes - Greatly improved the preferences GUI. - Bug fixes for Octane and Luxcore compatibility. - Freeze time when generating paths, avoid creating multiple folders from one render by accident. - Context from viewport now clears camera key frames. - Sanitize paths, don't allow misconfiguration to break the GUI. - Automatically migrate .blend files with data from renderset 1.9 and earlier to renderset 2.0. - Tuned defaults to be as close as possible to best practices.
Blender 4.0 support, bug fixes.

Changelog

- Added option to store Compositor node trees across render contexts in Blender 5.0+
- Added several Output Path Variables related to render resolution and Camera Render Region
- Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled)
- Improved Save & Pack functionality, simplified naming of packed IES textures

Fixes

- Datablocks stored in inactive render contexts won't be purged as orphan data
- Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts
- Fixed broken stored properties after reverting a blend file
- Fixed possible invalid Render Pass values in post-render actions
- Fixed Save & Pack crashes

Fixes

  • All render passes are correctly exported when using Turbo Tools X
  • Context rendering is canceled when using Turbo Tools X and it's operator fails
  • Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...)
  • Contexts created in 4.X are correctly migrated to Blender 5.0
  • Added missing render passes (Position, Grease Pencil, Shadow Catcher)
  • New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene
  • Fixed a renderset UI error when an additional scene is created

Changelog

  • Render Previews - render all contexts quickly in workbench, with smaller resolution or smaller sample count into a custom folder
  • Custom File Output Nodes - renderset now supports any file output nodes in compositor and will output the files, including Multilayer EXR.
  • Store camera render region toggle
  • Store / remove property for all selected objects at once
  • Batch rename contexts
  • Color coding for contexts
  • Restriction (object and collection visibility) toggles are updated for scene when changed in preferences
  • IES textures support in save & pack
  • Lock camera to view button in the Camera panel
  • Datablocks names for properties are displayed in overrides
  • Properties displayed in overrides are sorted and grouped by datablock names
  • FFMpeg settings are stored by default
  • Memory from persistent data is freed after rendering
  • Search in context list now works
  • Blender 4.4 and 4.5 support

Fixes

  • Install renderset even if `aud` module is missing in 4.4
  • UI reflects changing render_type in multiedit
  • Fixed Post On Slack post render action
  • Frame step set to 0 no longer breaks rendering
  • renderset no longer breaks if Cycles is disabled
  • renderset output files do not lose ACL and permissions
  • Improved stability of the addon and rendering
  • Fixed rendering large amounts of context, which could cause renderset stopping render

No notes for this version.

New features - Store anything: You can now tell renderset to store almost any property in blender, including custom properties. - Custom filenames: Use any filenames you want for all outputs! - Multi-edit: Edit any number of renderset contexts simultaneously. Review the changes before applying. - Post render action overrides: Use global post render actions or override them on a per context basis. - File paths, file names and post render actions are stored per scene, you can transfer them with the .blend file. - Remember any combination of restriction toggles on collections and/or objects Blender 4.2 compatibility - Addon works in 4.2 - Available as an extension - We respect the new Allow Online Access property Fixes and other changes - Greatly improved the preferences GUI. - Bug fixes for Octane and Luxcore compatibility. - Freeze time when generating paths, avoid creating multiple folders from one render by accident. - Context from viewport now clears camera key frames. - Sanitize paths, don't allow misconfiguration to break the GUI. - Automatically migrate .blend files with data from renderset 1.9 and earlier to renderset 2.0. - Tuned defaults to be as close as possible to best practices.
Blender 4.0 support, bug fixes.

Changelog

- Added option to store Compositor node trees across render contexts in Blender 5.0+
- Added several Output Path Variables related to render resolution and Camera Render Region
- Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled)
- Improved Save & Pack functionality, simplified naming of packed IES textures

Fixes

- Datablocks stored in inactive render contexts won't be purged as orphan data
- Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts
- Fixed broken stored properties after reverting a blend file
- Fixed possible invalid Render Pass values in post-render actions
- Fixed Save & Pack crashes

Fixes

  • All render passes are correctly exported when using Turbo Tools X
  • Context rendering is canceled when using Turbo Tools X and it's operator fails
  • Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...)
  • Contexts created in 4.X are correctly migrated to Blender 5.0
  • Added missing render passes (Position, Grease Pencil, Shadow Catcher)
  • New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene
  • Fixed a renderset UI error when an additional scene is created

Changelog

  • Render Previews - render all contexts quickly in workbench, with smaller resolution or smaller sample count into a custom folder
  • Custom File Output Nodes - renderset now supports any file output nodes in compositor and will output the files, including Multilayer EXR.
  • Store camera render region toggle
  • Store / remove property for all selected objects at once
  • Batch rename contexts
  • Color coding for contexts
  • Restriction (object and collection visibility) toggles are updated for scene when changed in preferences
  • IES textures support in save & pack
  • Lock camera to view button in the Camera panel
  • Datablocks names for properties are displayed in overrides
  • Properties displayed in overrides are sorted and grouped by datablock names
  • FFMpeg settings are stored by default
  • Memory from persistent data is freed after rendering
  • Search in context list now works
  • Blender 4.4 and 4.5 support

Fixes

  • Install renderset even if `aud` module is missing in 4.4
  • UI reflects changing render_type in multiedit
  • Fixed Post On Slack post render action
  • Frame step set to 0 no longer breaks rendering
  • renderset no longer breaks if Cycles is disabled
  • renderset output files do not lose ACL and permissions
  • Improved stability of the addon and rendering
  • Fixed rendering large amounts of context, which could cause renderset stopping render

No notes for this version.

New features - Store anything: You can now tell renderset to store almost any property in blender, including custom properties. - Custom filenames: Use any filenames you want for all outputs! - Multi-edit: Edit any number of renderset contexts simultaneously. Review the changes before applying. - Post render action overrides: Use global post render actions or override them on a per context basis. - File paths, file names and post render actions are stored per scene, you can transfer them with the .blend file. - Remember any combination of restriction toggles on collections and/or objects Blender 4.2 compatibility - Addon works in 4.2 - Available as an extension - We respect the new Allow Online Access property Fixes and other changes - Greatly improved the preferences GUI. - Bug fixes for Octane and Luxcore compatibility. - Freeze time when generating paths, avoid creating multiple folders from one render by accident. - Context from viewport now clears camera key frames. - Sanitize paths, don't allow misconfiguration to break the GUI. - Automatically migrate .blend files with data from renderset 1.9 and earlier to renderset 2.0. - Tuned defaults to be as close as possible to best practices.
Blender 4.0 support, bug fixes.
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Details
Blender Extension Compatible Yes
Sales 2400+
Rating
41 ratings
Dev Fund Contributor
Published about 6 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee, Luxrender, Octane
License GPL