Render Manager Addon Renderset

polygoniq in Addons


Item Rating

This item has an average rating of 5 from 41 ratings by the community.

81%
10%
5%
3%
3%

Purchase this item to leave a review!

  • Andrea Macor
    23 days ago

    Top AddOn!

  • Empty Exhibit
    about 2 months ago

    This addon has been so helpful. It's the best tool we've found for setting up a bunch of different shots with different lighting or object setups. You also have the ability to turn almost any Blender property into something that can be stored in Renderset, so it's very flexible. Much more efficient than keyframing things, it's also continued to be updated with improvements and fixes since we started using it. There's also a Discord where you can ask questions and get support as needed.

  • Starslinger
    10 months ago

    A very nice lovely addon, totalle worth money !

  • sergey
    10 months ago

    Thanks for the best Blender addon! It's simply amazing! I hope there's a Blender 5.0 version of the addon soon! That's the only thing stopping me from upgrading to the new version.

    • polygoniq

      about 1 month ago

      Thanks for the review! We appreciate it. renderset already supports Blender 5.2 now.

  • Mer
    about 1 year ago

    One of the best addons I've ever bought, it saves me so much time and frustration. So happy with this! Thank you!

  • DmytroZern
    over 1 year ago

    It saved me sooo much time in a multiple-shot project. It's faster than creating different scenes, files, or duplicating objects all the time.

    As a bonus, you don't need to go through several files preparing the project to go into the archive. And the team on Discord is very responsive and helpful!

    So, I highly recommend it to anyone working with several scenes!

  • Jo Heechang
    over 1 year ago

    "This addon is incredibly useful. It is appealing because it avoids conflicts with various addons that often occur when using other standalone batch rendering programs (at least in my case), and it offers a wide range of options. However, perhaps due to my misconfiguration, I have encountered a situation during rendering where temporary files accumulate excessively on the system, and when my C drive becomes full, rendering errors occur. I am curious about how to resolve this issue. Although I have set the rendered output to be saved on an external drive instead of the C drive, it has not resolved the problem of temporary files accumulating on the C drive."

    • polygoniq

      about 1 year ago

      Hey there Jo! Thank you for the nice rating. You can set the file to me "Moved" instead of "Copied" in the Post Render Actions. That should avoid this issue :)

      Adam from polygoniq

  • aerocool
    over 1 year ago

    It reduces the loading of the heavy scene, and really saves my life!
    everything is good, but one function that I need is "store property of modifier"
    I hope this function is coming soon.

  • Felix
    over 1 year ago

    awesome

  • jongwon
    almost 2 years ago

    The Renderset add-on has significantly reduced my rendering time, and I absolutely love it. I have managed to understand most of its features, but I would like to perfect my use of it through a few inquiries.

    Questions:
    1. I have a general idea of how to render the collections I want, but is it possible to assign specific collections to render based on different contexts? For instance, if I have Context 1 and Context 2, I’d like Context 1 to render only Collection A and Context 2 to render only Collection B. Currently, whenever I create a new context, I manually toggle collections on and off, which becomes tedious for batch operations. Is there documentation or an explanation on how to automate or simplify this?

    2. I’ve tried changing multiple contexts at once, but the process feels a bit confusing. If there are any videos or documentation that explain this feature in detail, it would be incredibly helpful.

    Lastly, I have a suggestion: When renaming a context, pressing F2 doesn’t allow me to edit the name directly, which feels a bit inconvenient. Instead, I have to double-click with the mouse each time to rename it. Additionally, when I perform multiple rendering tasks, it would be great if the renders could be automatically saved in separate folders based on context names. Currently, all renders are saved in a single folder with file names reflecting the context names.

    Despite these minor issues, this add-on has saved me an incredible amount of time. Thank you for creating such a fantastic tool!

  • non-commercial single-seat license

    $22.22
  • commercial single seat license

    $44.44
  • commercial multi seat license

    $89.99
$22.22

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

Have questions before purchasing?
Login to message

Details
Blender Extension Compatible Yes
Sales 2400+
Rating
41 ratings
Dev Fund Contributor
Published about 6 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee, Luxrender, Octane
License GPL