Why renderset?
How renderset works?
Different scene contexts
Batch rendering
renderset features
Available Licenses



Start Learning
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and it is the best starting point to learn.
About Us
We are polygoniq,
our mission is to provide high quality, affordable and easy-to-use products for Blender users.
We are a small team of artists and developers who are passionate about creating tools that help artists bring their visions to life.
We offer visualisation services, create optimized asset packs and develop custom solutions and pipelines tailored to your needs. Interested in working with us?
We Care!
We donated more than $50K to the Blender Foundation over the years.
Frequent Updates
renderset already got 18 updates.
2026/04/23: renderset 2.3.0
Changelog
Added option to store Compositor node trees across render contexts in Blender 5.0+. Added several Output Path Variables related to render resolution and Camera Render Region. Added UI controls for Camera Render Region properties to renderset panel (visible if Camera Render Region is enabled). Improved Save & Pack functionality, simplified naming of packed IES textures.Fixes
Datablocks stored in inactive render contexts won't be purged as orphan data. Setting a stored datablock value to None (e.g. emptying a material slot) won't affect the stored values in other contexts. Fixed broken stored properties after reverting a blend file. Fixed possible invalid Render Pass values in post-render actions. Fixed Save & Pack crashes.2025/12/17: renderset 2.2.1
Fixes
All render passes are correctly exported when using Turbo Tools X. Context rendering is canceled when using Turbo Tools X and it's operator fails.2025/12/05: renderset 2.2.0
Changelog
Everything should be Blender 5.0 compatible (EEVEE identifier, compositor related changes, media type changes, ...). Contexts created in 4.X are correctly migrated to Blender 5.0. Added missing render passes (Position, Grease Pencil, Shadow Catcher). New: Added buttons in preferences for saving renderset options into Startup file or copying them into another scene. Fixed a renderset UI error when an additional scene is created.And more...
Thank you!
Our addons have been our undisputed core business and it wouldn't be possible without your support and feedback!
polygoniq would not exist without our users and we'd just like to say we're very grateful.
Truly.










