Maksim Liatkouski
7 months ago
Thank you so much!))
This item has an average rating of 5 from 25 ratings by the community.
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Overall, Great Addon! 5 Stars. Late review, but I think this is a must have If you work on game assets, hard surface high-low poly workflow and LOD creation.
Resample mesh - Good for reusing your high poly mesh from traditional subdiv or crease+subdiv+remesh workflow, your high poly mesh might include faceted silhouettes, this is good for increasing resolution and using that mesh as your low poly, useful for downres-ing/optimizing meshes and it also doesn't break UVs that much, you can just re-unwrap the part of vertices you resampled. I do experience bugs sometimes like n-gon appearing(which is easy to fix with the connect function) and also slow downs when increasing resolution to high amounts(impractical to my workflow) but worth mentioning. The new version with the edge count display is great.
Connect function is good for cylinders cap and other ngon faces.
Optimize mesh - good for removing unnecessary edges/details that doesn't affect silhouette, you can perform this command and use the resulting mesh as base to re-connect/re-triangulate for optimized low poly model.
Unknot and Smooth - I don't use it that much but when I do it works fine.
Circularize - works great for having uniform bevels, adding cylindrical details, it works on ring selection, useful when paired with resample.
Selection pie - speeds up selecting edge loops and rings, loop and ring grow/extend is so useful instead of blenders grow selection. There is also a scrolling hotkey but I just mostly use the pie menu and repeat command. Checker selection is also integrated. New version include double click mesh island selection similar to Maya's, much better than awkward ctrl+l/l hotkey for blender's mesh island selection.
I also commend the developer for integrating an alternative hotkey for shift-scrolling, as that will conflict on mac os system, I reported it and he fixed it the next version.
Overall I have a great experience using this useful addon, I highly recommend it.
This is an amazing, powerful, and essential addon. It saves me time and aggravation, and it yields better work because it does things (especially re-beveling) that, without this tool, I just wouldn't do at all! If you're a serious hard-surface modeler, this one is a no-brainer.
Maksim Liatkouski
7 months ago
Thank you so much!))
I like this add-on. The only thing I’d add is that it would be nice if it could work with closed loops like cylinders and so on in the future, but otherwise it’s a very good tool that makes work easier.
The user interface leaves something to be desired, but the functionality is top-notch! It effortlessly handles any mesh you throw at it, such as taking care of situations that the infamous MeshMachine refuses to "Refuse" because of n-gons. I hope the developer improves the user interface, which lumps unrelated things into one confusing box overlay and, for some reason, requires you to press SHIFT with Q/E for resampling when just Q or E would do. However, considering there's nothing that even comes close to this add-on's functionality, it still deserves 5 stars. For me, it's an indispensable tool for cleaning up hard-surface game assets created using boolean and bevel modifiers.
Maksim Liatkouski
8 months ago
Thank you so much for your feedback!!
I'll try to improve the interface, and it would be great if you could send your suggestions on this to my inbox.
One of the most useful add-ons in my toolset. Saves me a lot of time when working on both lowpoly and highpoly(subd) stages of production. I use it on a daily basis. Works flawlessly. A must-have, in my opinion.
Maksim Liatkouski
8 months ago
Thank you so much!))
Super cool stuff. My retopology process has accelerated significantly!
Maksim Liatkouski
8 months ago
Thank you so much!))
How could I live without it?! :)
Maksim Liatkouski
11 months ago
Thank you so much!)) Such feedback really motivates me))
A unique set of tools that will become essential once you get the hang of it. Can't recommend it enough
Great addon. It would be even better if the resampling function could be synchronized to the UV. When I reduced the surface of the haircards, the UV was distorted in some cases, which made me have to check the UV distortion every time after resample.
Simple and effective, easy to learn. Super good when you need to clean meshes from CAD programs.
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| Blender Extension Compatible | Yes |
| Sales | 1100+ |
| Rating |
25 ratings
|
| Dev Fund Contributor | |
| Published | over 1 year ago |
| Blender Version | 4.1 - 5.2 |
| Extension Type | Add-on |
| License | GPL |
Optimize mesh 3D model optimization Resample mesh relax connect Distribute geometry hard surface Smooth-Geometry retopology mesh curcularize reshape