Reskinit

Ad Astra Labs in Rendering


AI TEXTURING · NATIVE BLENDER

Describe the look. Get the texture.

No web round-trip. No subscription. Bring your own Gemini key.

ReskinIT for Blender — sakura SMG reskin

ReskinIT runs natively in Blender's N-panel. Select a mesh, describe the look you want, and a brand-new texture is generated and wired straight into the Principled BSDF. The pipeline is mesh-aware, so the AI textures the object you actually built — not a flat 2D guess.

Bring your own Google Gemini API key and pay Google directly, at cost — no platform markup, no subscription. A 1024² reskin is typically a small fraction of a cent.

What it does

RESKIN
Reskin existing models
Describe bronze armour, polished marble, weathered carbon fiber — the existing albedo gets replaced with a fresh generation in seconds.
COLD-START
Texture untextured meshes
Bring an unwrapped mesh with no materials. ReskinIT bakes AO + curvature for free, then reskins on top.
FULL PBR
Normal · Roughness · Metallic · Emission
All four maps generated and auto-wired into the Principled BSDF. Or bake the physical maps from geometry for free, no API call.
PERSONAS
13 object specialists
Firearms, Melee, Apparel, Architecture, Vehicles… each persona reconfigures suggestions, presets, and design worlds.

How it works

1
Select your mesh
Press N → ReskinIT tab. The panel reads your object, material, and albedo live.
2
Type a prompt
Or hit Suggest for 6 ideas, pick from presets, or drop a Style Reference image.
3
Reskin Material
The new albedo lands on your model in seconds. Iterate, pin, save.

What people are reskinning

Same mesh, every finish — apparel, weapons, vehicles, props.

Bladed weapons — three reskins of one mesh

Bladed weapons — one mesh, three finishes

Firearms — three reskins of one mesh

Firearms — one mesh, three finishes

Vehicles — three reskins of one mesh

Vehicles — one mesh, three finishes

What's included

  • Reskin Mode — describe a look, replace the albedo
  • Cold-Start Mode — texture untextured meshes (Flat or Smart AO + curvature starter)
  • Full PBR pipeline — Normal, Roughness, Metallic, Emission auto-wired into Principled BSDF
  • Free geometry-baked maps — AO, Curvature, derived Roughness, height-from-luminance Normal, edge-wear Metallic — no API cost
  • 13 Personas with persona-scoped Design Worlds, Surface Graphics, and Conditions
  • Style Reference image input — drop a photo or concept art to guide colours and feel
  • Smart Suggest — text-only call that returns 6 prompt ideas tailored to your object and persona
  • Pin & Restore non-destructive workflow with original-baseline metadata
  • Save All Maps — export every generated and baked map in one click
  • Live cost estimator — per-session running total of your Gemini spend
  • Runs entirely in Blender's N-panel — no web round-trip, no external editor
BRING YOUR OWN KEY

No subscription. No platform markup.

ReskinIT runs against your own Google AI Studio key. Google bills you directly, at cost — usually a small fraction of a cent per reskin. Your key is stored locally in Blender's preferences and is sent only to Google's Gemini endpoint.

Requirements

  • Blender 3.6 or newer (tested through current 4.x)
  • A Google AI Studio API key — aistudio.google.com/apikey
  • An internet connection for AI calls (geometry-baked maps work offline)
  • Mesh objects must be UV-unwrapped for most operations (Edit Mode → A → U → Smart UV Project gets you a 5-second working unwrap)

About the AI PBR maps: Normal, Roughness, and Metallic maps generated by the AI are experimental — they function as editable starting points, not measured physical maps. For deterministic physical maps, ReskinIT also bakes them directly from mesh geometry (free, no API cost). Both paths are included.


$60

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Details
Rating
1 ratings
Dev Fund Contributor
Published 4 months ago
Blender Version 3.6 - 5.1
Extension Type N/A
Render Engine Used Cycles, Eevee
License GPL