Describe the look. Get the texture.
No web round-trip. No subscription. Bring your own Gemini key.
ReskinIT runs natively in Blender's N-panel. Select a mesh, describe the look you want, and a brand-new texture is generated and wired straight into the Principled BSDF. The pipeline is mesh-aware, so the AI textures the object you actually built — not a flat 2D guess.
Bring your own Google Gemini API key and pay Google directly, at cost — no platform markup, no subscription. A 1024² reskin is typically a small fraction of a cent.
What it does
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RESKIN
Reskin existing models
Describe bronze armour, polished marble, weathered carbon fiber — the existing albedo gets replaced with a fresh generation in seconds.
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COLD-START
Texture untextured meshes
Bring an unwrapped mesh with no materials. ReskinIT bakes AO + curvature for free, then reskins on top.
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FULL PBR
Normal · Roughness · Metallic · Emission
All four maps generated and auto-wired into the Principled BSDF. Or bake the physical maps from geometry for free, no API call.
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PERSONAS
13 object specialists
Firearms, Melee, Apparel, Architecture, Vehicles… each persona reconfigures suggestions, presets, and design worlds.
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How it works
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1
Select your mesh
Press N → ReskinIT tab. The panel reads your object, material, and albedo live.
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2
Type a prompt
Or hit Suggest for 6 ideas, pick from presets, or drop a Style Reference image.
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3
Reskin Material
The new albedo lands on your model in seconds. Iterate, pin, save.
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What people are reskinning
Same mesh, every finish — apparel, weapons, vehicles, props.
Bladed weapons — one mesh, three finishes
Firearms — one mesh, three finishes
Vehicles — one mesh, three finishes
What's included
- Reskin Mode — describe a look, replace the albedo
- Cold-Start Mode — texture untextured meshes (Flat or Smart AO + curvature starter)
- Full PBR pipeline — Normal, Roughness, Metallic, Emission auto-wired into Principled BSDF
- Free geometry-baked maps — AO, Curvature, derived Roughness, height-from-luminance Normal, edge-wear Metallic — no API cost
- 13 Personas with persona-scoped Design Worlds, Surface Graphics, and Conditions
- Style Reference image input — drop a photo or concept art to guide colours and feel
- Smart Suggest — text-only call that returns 6 prompt ideas tailored to your object and persona
- Pin & Restore non-destructive workflow with original-baseline metadata
- Save All Maps — export every generated and baked map in one click
- Live cost estimator — per-session running total of your Gemini spend
- Runs entirely in Blender's N-panel — no web round-trip, no external editor
No subscription. No platform markup.
ReskinIT runs against your own Google AI Studio key. Google bills you directly, at cost — usually a small fraction of a cent per reskin. Your key is stored locally in Blender's preferences and is sent only to Google's Gemini endpoint.
Requirements
- Blender 3.6 or newer (tested through current 4.x)
- A Google AI Studio API key — aistudio.google.com/apikey
- An internet connection for AI calls (geometry-baked maps work offline)
- Mesh objects must be UV-unwrapped for most operations (Edit Mode → A → U → Smart UV Project gets you a 5-second working unwrap)
About the AI PBR maps: Normal, Roughness, and Metallic maps generated by the AI are experimental — they function as editable starting points, not measured physical maps. For deterministic physical maps, ReskinIT also bakes them directly from mesh geometry (free, no API cost). Both paths are included.